Phil, a vibrating element does sound like a cool addition, but the device is already designed and ready to be sold. I'm just waiting on additional parts to build the first group to be placed online for sale.
If other devices could be purchased, they wouldn't work with my game. They would have their own unique way of communicating so they wouldn't be interchangable with software written to use the See Munkey. --- On Sat, 5/4/13, Phil Vlasak <phi...@bex.net> wrote: > From: Phil Vlasak <phi...@bex.net> > Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to > keep audyssey in the loop. > To: "Gamers Discussion list" <gamers@audyssey.org> > Date: Saturday, May 4, 2013, 8:45 PM > Hi Jeremy, > The See Munkey sounds like a fantastic idea. Does something > like this already exists? If we buy that would it work with > your game? > I'm joking. I would want to wait for yours, but some > impatient people are likely to ask that question. > I do request an additional bit of hardware. Could you add a > vibrating element so the game would have force feedback? > If you got shot then the thing would vibrate hard and > gradually slow down indicating your blood leaving your > body. > For aiming for a head shot, you could move your head until > all coordinates are on another head, then the vibrating > element would quickly shake to indicate you are on target. > Thanks for all your work. > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.