Hi,
My mouth literally dropped open in shock when reading this. This is such a 
brilliant idea words can't cover it. 
Thank you for sharing this information. I will definetley  buy one of these 
when it becomes available.

My question is, will this work on any pc and OS?   

al


"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Jeremy Kaldobsky 
  To: Gamers Discussion list 
  Sent: Saturday, May 04, 2013 7:33 PM
  Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep 
audyssey in the loop.


  Hey guys,

      I spend most of my time on the audiogames.net forum, and every now and 
then I'm reminded that I've shared news with them but forgot to post it here as 
well.  My apologies, people of the audyssey list!  :D  LOL.

      After my 2.9 patch for Swamp I began working on a new project.  To make a 
long story short, I learned I was going to need to get a second job in 2 months 
so I wanted to make the most of them.  I officially ended development on Swamp 
and have dedicated myself to getting some stuff accomplished in the 2 months I 
have left.  After I get the additional job I will have a lot less time 
available to work on projects, so I don't know how that will impact my efforts 
as a game developer.

      The new project can actually be thought of as 2 separate, but linked, 
projects.  My new game is going to be an RPG based in the Daytona/Castaways 
storyline.  It will take place many years after the Daytona game, and you will 
learn what happened to the leader from the end of the Castaways game.

      The mouse hardware requirement for Swamp was a terribly unpopular move 
for a very very long time.  Using the word unpopular may even be an 
understatement, ROFL!  Well that battle was fought and won, and I feel the 
audio games community is a better place now that the mouse is an accepted tool 
for gaming.  This opens up more options for game developers, and that is always 
a good thing!  Well this RPG is going to follow in those foot steps and require 
a new piece of hardware.  In a move that will go down in audio games' history 
as an epic mistake, or as a revolution, my RPG will require players to have a 
3D head tracking headset I have named the See Munkey.  (I still crack a smile 
when I say See Munkey out loud.)  While wearing the headset in the RPG you can 
simply move your head around to move the head of your in-game character.  This 
will give a more natural playing experience plus allow you to easily look up or 
down to get a 3D feeling of your
   surroundings.  To determine the locations of sounds in the real world, we 
naturally move our heads to see how the sounds will change.  This gives us far 
more data than we can get from being perfectly still, which is how we normally 
are in games.  I'm trying to give players that same advantage inside of the 
game world.
---
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