The praise is all much deserved, its truly an amazing game.

I don't follow the  audio games.net group so although  generally   the info
is passed over here  by someone  at some stage  it's not always straight
away and sometimes stuff is missed, I did hear a rumour that it might be
some sort of RPG, which would be good but I'm sure whatever it is I'll be
looking forward to playing it and look forward to hearing more about the
project.


-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy
Kaldobsky
Sent: 04 May 2013 23:14
To: Gamers Discussion list
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof
theAncientsConsiderations

At that early stage it wasn't a very polished idea, so it was going to rely
on firing first to know how close you were to a headshot.  Basically you'd
fire and hear a different impact sound based on how low or high you had hit
on the zombie.  Well, that was the plan anyway and the idea was trashed
before even making it far enough in to have sounds for it.  I don't even
think Kai was working on Swamp sounds yet when the feature was cut.

Thank you for the compliments.  I think here in the audio game community,
saying a game feels mainstream is among the highest expressions of praise
possible!  :D

I should write something up about my current project.  I've informed many
people from the audiogames.net group but I don't remember ever saying
anything here on audyssey.  I could use a code break right now, so I'll toss
something together so that people at least know what I'm working on these
days.

- Aprone

--- On Sat, 5/4/13, Clement Chou <chou.clem...@gmail.com> wrote:


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