well if the piracy was international you would have some issue tracking it.
On a serious note though do we really want to be like the big nasty companies, I mean we can but lets face it all it does is get more enemies all round the place.
I know there are a few serious pirates that just do it because they can.
Mostly its the consumer left in the cold by all the measures used to stop people pirating in the first places, higher prices, etc.
talking like we are doing now surely is better than an all out war.
Though to be honest we are used to war, flames hacking here and there, I happily don't do that sort of thing much anymore but its more curcimstances that I could get out rather than the fact I was able to get out on my own. in most cases I can now avoid most of the software I pirated with a few acceptions and those are not many now. Even so, enguaging with the user is the way foreward, finding out why and seperating the really bad guys that don't care to the guys that actually give a stuff I do actually give a stuff.
I know everyone needs to make cash ofcause.
And to be honest there is not 1 dev here well at least 1 current dev that I would actually say all your stuff is worth pirating but not buying because you are a crappy git.
Ofcause everyone is small here.
I have seen sighted devs get big and they become gits.
greedy needing cash, and well the developer user connection goes.
Once you loose that if I got caught by x developer that well sadly a lot of mainstreamers if they are big enough and don't seem to care about their users I am likely to think I don't actually care that much talking is the way and should always be the first choice. Heck this conversation is actually a good step toward understanding of the situation.

At 02:08 PM 5/1/2013, you wrote:
I would think so. I don't know how much money Draconis lost in possible sales when someone pirated Monkey Business and made it available to others. I seem to remember that there were a lot of downloads all of a sudden, though.

--
If guns kill people, writing implements cause grammatical and spelling errors!
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, April 30, 2013 8:48 PM
Subject: Re: [Audyssey] Piracy rate?


Hi Charles,

Well, if a developer wants to prosecute a software pirate to the full
extent of the law all they have to do is report it to their local
prosecutor and report it as a theft. According to the 1997 No
Electronic Theft Act a convicted software pirate can receive five
years in jail and a $250000 fine. That's if a developer wants to press
criminal charges.

If a developer wants to sue for damages the minimum is $150000  per
instance of illegal copyright infringement. So if Joe gives his key
out to 10 people and the developer can track his key to all 10 people
he can be sued for a total of $1.5 million in damages. Of course, as
we've already established most blind people aren't rich so there is no
way to get $1.5 million in damages from a pirate.

The irony here is while most developers have been rather light handed
about piracy if they wanted to get nasty they could really make their
lives miserable. I think five years in prison and $250000 in fines
might discourage a few pirates you think?

Cheers!


On 4/30/13, Charles Rivard <wee1s...@fidnet.com> wrote:
Speaking of piracy, does anyone know the approximate cost, or what would be

involved in, penalizing these pirates to the full extent of the law, and
what you would get in return for the money, time, and effort spent?  You can

answer off list in order to not think the answers would make them feel that

it is safe to pirate because nothing would be done about the rampant
problem.  Could it be possible for developers to get together and split the

cost involved?  Thanks.

--
If guns kill people, writing implements cause grammatical and spelling
errors!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to