Speaking of piracy, does anyone know the approximate cost, or what would be involved in, penalizing these pirates to the full extent of the law, and what you would get in return for the money, time, and effort spent? You can answer off list in order to not think the answers would make them feel that it is safe to pirate because nothing would be done about the rampant problem. Could it be possible for developers to get together and split the cost involved? Thanks.

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If guns kill people, writing implements cause grammatical and spelling errors! ----- Original Message ----- From: "Allan Thompson" <allan1.thomp...@cox.net>
To: "gamers discussion list" <Gamers@audyssey.org>
Sent: Tuesday, April 30, 2013 7:10 PM
Subject: [Audyssey] Piracy rate?


Hi guys,
I am incredibly curious.
JHow does an audio game developer discover how many people have pirated their game? I mean, 90% is huge. I have trouble starting my computer, but apparently most of the VI community has developed super villain hacking skills. Is there a special class? Ok, I am being facetious, but it just sounds really improbable to me. How do you know? Are you able to track it ? If you can track it, can't you stop it once tracked?

Thanks for any input,
al

"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
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