Hmmm,
Like a audio anti piracy defense fund?

al


"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Charles Rivard 
  To: Gamers Discussion list 
  Sent: Tuesday, April 30, 2013 8:20 PM
  Subject: Re: [Audyssey] Piracy rate?


  Speaking of piracy, does anyone know the approximate cost, or what would be 
  involved in, penalizing these pirates to the full extent of the law, and 
  what you would get in return for the money, time, and effort spent?  You can 
  answer off list in order to not think the answers would make them feel that 
  it is safe to pirate because nothing would be done about the rampant 
  problem.  Could it be possible for developers to get together and split the 
  cost involved?  Thanks.

  --
  If guns kill people, writing implements cause grammatical and spelling 
  errors!
  ----- Original Message ----- 
  From: "Allan Thompson" <allan1.thomp...@cox.net>
  To: "gamers discussion list" <Gamers@audyssey.org>
  Sent: Tuesday, April 30, 2013 7:10 PM
  Subject: [Audyssey] Piracy rate?


  > Hi guys,
  > I am incredibly curious.
  > JHow does an audio game developer discover how many people have pirated 
  > their game? I mean, 90% is huge. I have trouble starting my computer, but 
  > apparently most of the VI community has developed super villain hacking 
  > skills. Is there a special class?
  > Ok, I am being facetious, but it just sounds really improbable to me. How 
  > do you know? Are you able to track it ? If you can track it, can't you 
  > stop it once tracked?
  >
  > Thanks for any input,
  > al
  >
  > "The truth will set you free"
  > Jesus Christ of Nazareth 33A.D.
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