Well actually I should probably rephraise that. I could only do it if I knew what language those things are programmed in to begin with. When I said I could do it, I could do it in Autoit. I'm also just starting to learn Java. If I figure something out, however, I would like to do that particular project. I agree that not all games should be customizable. However, the temptation to customize this one is quite large. ----- Original Message ----- From: "Jim Kitchen" <[EMAIL PROTECTED]> To: "Brandon Cole" <[email protected]> Sent: Wednesday, April 26, 2006 3:35 AM Subject: Re: [Audyssey] Monopoly PCS games version
> Hi Brandon, > > Personally I don't feel that every game needs to be totally customizable > by the user. And as I said I don't want to get into the whole custom > cards etc for the monopoly game. But hey feel free to go ahead and do it > up. I'm sure that people will appreciate it. > > ----- Original Message ----- > Ok, I shall start off by appologizing, because I do not wish to offend > anybody. Now that that's out of the way, here goes. Jim, you must > especially > forgive this rant. I just don't see why putting in the ability for players > to create their own chance cards, community chest cards, and whatever they > want to create into Monopoly is so difficult. I mean, yes there are a lot > of > issues with files and context and programming languages and such, but > there's one simple way all of that could be solved. Something that I, with > my limited knowledge of programming, could probably do. The answer, simple > as it sounds, is a game creation wizard. Using a bunch of functions and > GUI's, players could create their own properties within the limits of the > game board, and even assign prices to them. They could set the mortgage > rates, the prices of houses, and everything. All of this would be written > into edit boxes, of course. Then, if the player feels like creating a new > chance or community chest card, they can do that as well by writing the > text > of the card, and choosing from a list waht that card does. If it takes > money > from the player, for example, the creator can assign just how much money. > If > it moves the player a certain number of spaces, the creator could tell it > just how many. Even if it moves to a specific location, the creator could > choose from a second list containing all the locations on the current > board. > It's pretty basic stuff, in my opinion. Then, all of it could be written > to > a game file, sort of like a saved game, and the player could choose to > play > that saved game once they've started monopoly. Just my thoughts. > > > Jim > > Just one little typo and it made the entire code useless. > > [EMAIL PROTECTED] > http://www.kitchensinc.net > 1-440-286-6920 > Chardon Ohio > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.385 / Virus Database: 268.4.6/324 - Release Date: 4/25/2006 > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
