Well actually I should probably rephraise that. I could only do it if I knew 
what language those things are programmed in to begin with. When I said I 
could do it, I could do it in Autoit. I'm also just starting to learn Java. 
If I figure something out, however, I would like to do that particular 
project. I agree that not all games should be customizable. However, the 
temptation to customize this one is quite large.
----- Original Message ----- 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Brandon Cole" <[email protected]>
Sent: Wednesday, April 26, 2006 3:35 AM
Subject: Re: [Audyssey] Monopoly PCS games version


> Hi Brandon,
>
> Personally I don't feel that every game needs to be totally customizable 
> by the user.  And as I said I don't want to get into the whole custom 
> cards etc for the monopoly game.  But hey feel free to go ahead and do it 
> up.  I'm sure that people will appreciate it.
>
> ----- Original Message -----
> Ok, I shall start off by appologizing, because I do not wish to offend
> anybody. Now that that's out of the way, here goes. Jim, you must 
> especially
> forgive this rant. I just don't see why putting in the ability for players
> to create their own chance cards, community chest cards, and whatever they
> want to create into Monopoly is so difficult. I mean, yes there are a lot 
> of
> issues with files and context and programming languages and such, but
> there's one simple way all of that could be solved. Something that I, with
> my limited knowledge of programming, could probably do. The answer, simple
> as it sounds, is a game creation wizard. Using a bunch of functions and
> GUI's, players could create their own properties within the limits of the
> game board, and even assign prices to them. They could set the mortgage
> rates, the prices of houses, and everything. All of this would be written
> into edit boxes, of course. Then, if the player feels like creating a new
> chance or community chest card, they can do that as well by writing the 
> text
> of the card, and choosing from a list waht that card does. If it takes 
> money
> from the player, for example, the creator can assign just how much money. 
> If
> it moves the player a certain number of spaces, the creator could tell it
> just how many. Even if it moves to a specific location, the creator could
> choose from a second list containing all the locations on the current 
> board.
> It's pretty basic stuff, in my opinion. Then, all of it could be written 
> to
> a game file, sort of like a saved game, and the player could choose to 
> play
> that saved game once they've started monopoly. Just my thoughts.
>
>
>     Jim
>
> Just one little typo and it made the entire code useless.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> 1-440-286-6920
> Chardon Ohio
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