>From glen: *"If you want to share values with some arbitrary shmoe, then get >to** * * *work*. Build something or cooperate on a common task. Talking,** * * communicating, is inadequate at best, disinfo at worst."*
This is kinda the whole point of _Participant_ Observation at the core of cultural anthropology. The premise is you cannot truly understand a culture until you live it. Of course, there is still a boundary, a separation, between the anthropologist and those with whom she interacts, but sweat, calluses, blood, and emotions go a long way toward establishing actual understanding. davew On Thu, Sep 1, 2022, at 12:30 PM, Steve Smith wrote: > > > On 9/1/22 11:21 AM, glen wrote: >> Inter-brain synchronization occurs without physical co-presence during >> cooperative online gaming >> https://www.sciencedirect.com/science/article/pii/S0028393222001750 >> >> There's a lot piled into the aggregate measures of EEG. And the mere fact of >> the canalization conflates the unifying tendencies of the objective (shared >> purpose) with that of the common structure (virtual world, interface, body, >> brain). But overall, it argues against this guru focus on "sense-making" >> (hermeneutic, monistic reification) and helps argue for the fundamental >> plurality, openness, and stochasticity of "language games". >> >> If you want to share values with some arbitrary shmoe, then get to *work*. >> Build something or cooperate on a common task. Talking, communicating, is >> inadequate at best, disinfo at worst. > I agree somewhat with the spirit of this, however a recent writer/book I > discovered is Sand Talk > <https://www.harpercollins.com/products/sand-talk-tyson-yunkaporta?variant=32280908103714> > by Tyson Yunkaporta and more specifically his references to "Yarning" in his > indigenous Australian culture offered me a complementary perspective... > > I definitely agree that the "building of something together" is a powerful > world-building/negotiating/collaborative/seeking experience. The social > sciences use the term Boundary Object > <https://en.wikipedia.org/wiki/Boundary_object> and Boundary Negotiation > Artifact. Jenny and I wrote a draft white-paper on the topic of the > SimTable as a "boundary negotiating artifact" last time she visited (2019?). > A lot of computer-graphics/visualization products provide fill this role, > but the physicality of a sand-table with it's tactility and multiple > perspectives add yet more. The soap-box racer or fort you build with your > friend as a kid provides the same. The bulk of my best relationships in > life involved "building something together" whether it be a software system > or a house... > > -. --- - / ...- .- .-.. .. -.. / -- --- .-. ... . / -.-. --- -.. . > FRIAM Applied Complexity Group listserv > Fridays 9a-12p Friday St. Johns Cafe / Thursdays 9a-12p Zoom > https://bit.ly/virtualfriam > to (un)subscribe http://redfish.com/mailman/listinfo/friam_redfish.com > FRIAM-COMIC http://friam-comic.blogspot.com/ > archives: 5/2017 thru present > https://redfish.com/pipermail/friam_redfish.com/ > 1/2003 thru 6/2021 http://friam.383.s1.nabble.com/ >
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