>From glen: *"If you want to share values with some arbitrary shmoe, then get 
>to**
*
*      *work*. Build something or cooperate on a common task. Talking,**
*
*      communicating, is inadequate at best, disinfo at worst."*

This is kinda the whole point of _Participant_ Observation at the core of 
cultural anthropology. The premise is you cannot truly understand a culture 
until you live it.

Of course, there is still a boundary, a separation, between the anthropologist 
and those with whom she interacts, but sweat, calluses, blood, and emotions go 
a long way toward establishing actual understanding.

davew

On Thu, Sep 1, 2022, at 12:30 PM, Steve Smith wrote:
> 
> 
> On 9/1/22 11:21 AM, glen wrote:
>> Inter-brain synchronization occurs without physical co-presence during 
>> cooperative online gaming 
>> https://www.sciencedirect.com/science/article/pii/S0028393222001750 
>> 
>> There's a lot piled into the aggregate measures of EEG. And the mere fact of 
>> the canalization conflates the unifying tendencies of the objective (shared 
>> purpose) with that of the common structure (virtual world, interface, body, 
>> brain). But overall, it argues against this guru focus on "sense-making" 
>> (hermeneutic, monistic reification) and helps argue for the fundamental 
>> plurality, openness, and stochasticity of "language games". 
>> 
>> If you want to share values with some arbitrary shmoe, then get to *work*. 
>> Build something or cooperate on a common task. Talking, communicating, is 
>> inadequate at best, disinfo at worst. 
> I agree somewhat with the spirit of this, however a recent writer/book I 
> discovered is Sand Talk 
> <https://www.harpercollins.com/products/sand-talk-tyson-yunkaporta?variant=32280908103714>
>  by Tyson Yunkaporta and more specifically his references to "Yarning" in his 
> indigenous Australian culture offered me a complementary perspective...  
> 
> I definitely agree that the "building of something together" is a powerful 
> world-building/negotiating/collaborative/seeking experience.   The social 
> sciences use the term Boundary Object 
> <https://en.wikipedia.org/wiki/Boundary_object> and Boundary Negotiation 
> Artifact.    Jenny and I wrote a draft white-paper on the topic of the 
> SimTable as a "boundary negotiating artifact" last time she visited (2019?).  
>   A lot of computer-graphics/visualization products provide fill this role, 
> but the physicality of a sand-table with it's tactility and multiple 
> perspectives add yet more.   The soap-box racer or fort you build with your 
> friend as a kid provides the same.   The bulk of my best relationships in 
> life involved "building something together" whether it be a software system 
> or a house...   
> 
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