Thanks for all the advice on Ray Tracers and Sketchup.

FWIW

I finally settled roughly where I started with Maxwell. It's licensing is a "freemium" model with relatively low resolution (800x600) and limited quality iterations (but plenty good for my purposes). The problems I had (and were documented) regarding the latest version of Silverlight (5.x) not working correctly with it (at all? on OSX) evaporated? I installed 4.x, got it working, then tripped over Netflix whining (and insisting) about having 5.x. I thought when I let it install 5.x I'd be hosed on Maxwell, but magically it worked fine. Too subtle for me to untangle easily so I take it as a blessing for the moment.

The results are pretty good, I'm even *more* impressed with how well SketchUp handles it's models now that I see them rendered this way.

My *real* goal was to implement the SMS (Simultaneous Multiple Surfaces) method of reflective/refractive optics design (specifically for non-imaging collectors), but the ray tracing is a good double-check to show what the integrated effect is. The biggest problem is that it seems impossible to convoluted to create *volumes* in SketchUp... so refractive optics aren't happening... unless maybe I get the Pro version (used to be $99, now is $499?!).

Is anyone else out there doing ad-hoc optical design of any sort? Have any favorite tools for this? Most of what I find are either deprecated (dead links to dead websites) or Winderz only or pricey without a trial or free version to check out.

- Steve

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