Folks -

I finally bit the bullet that I've been rolling around in my mouth for some time and tried to find a good ray tracing engine that coupled (somehow) with SketchUp. The only one I have been able to get to work at all (there are dozens) is Maxwell.

The main problems I have are:

1) It depends on MS's Silverlight and on OSX the latest version (5.x) doesn't work with Maxwell at all. On Winderz, it is very flaky.... so Maxwell recommends downgrading to Silverlight 4.x which I have done and been successful at running Sketchup/Maxwell. Unfortunately this breaks other things (notably Netflix) that depend on Silverlight. Netflix *insists* on upgrading to the latest release of Silverlight before it will run any video content. I'm sure there are other Silverlight dependencies I haven't considered that will break the same way.

2) Maxwell's documentation is loaded with obscure terminology which may or may not be standard among modern raytracers. I understand most of the concepts around ray tracing in the abstract and even wrote my own simple one 30 years ago (imaging to 4Kx3K 35mm film overnight!), but naturally 30 years and a plethora of subtleties later, I am struggling.


I also got Caravaggio running but the docs English translation end right after installation and introduction... Google translate (bless their dark little souls) works well enough but technical jargon seems to get translated quite literally when the terms are typically figurative.

What I want more than anything is a ray tracer where I can manually sample rays and make the ray path visible, or even better (also) show "flow lines", essentially isocontours of wavefronts... which give a much better feel for the "optical flow" in a complex set of reflection/diffraction elements.

Anyone else have a favorite Raytracer? Especially one that can run with or import Sketchup models? Or even a simple raytracer in Ruby?

I'm doing some esoteric optical path design and wanting to double-check my hand-cut geometric and trigonometric calculations.

I have had many times I wanted a ray tracer working with Sketchup anyway (like to demonstrate the cross-splash problems encountered with AnySurface/Ambient, and the bowtie/pincushion exaggeration of a projector against a curved surface, or the effect of different levels of diffusive screen coatings, in these circumstances).

My work with Fred Unterseher in holography also includes Holographic Optical Elements (HOEs) and we aspire to designing them in CAD and implementing them via digital multi-channel recording.

Etc. ad infinitum.

- Steve

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