:... :> A hash probably isn't the right data structure for either dimension :> (DES didn't say it was, I notice). Finding the next-largest available :> entry is a useful operation, here, so a list would be better than a :> hash. [Or a tree; the point is that exact-match isn't the only kind :> of search you need.] : :Erm, did you read the paper I referred to? If you have, say, 32 :power-of-two buckets, you can use a bitmask representing which :buckets are non-empty to locate spcae in constant time. The :caveat (also in the paper) is that the price of the constant time :operation is that your allocation may be up to twice as large as :necessary. A tree lacks this disadvantage, but also carries with :it some additional overhead.
The swap bitmap code I wrote uses a radix tree with size hinting for allocations, and while I haven't formally tested its scaleability I've never heard any complaints so I think I implemented it properly. While the swap radix tree could not be used directly (since it represents a preallocated fixed address space and a vm_map's VM space is too big, especially on a 64 bit system), the size hinting concept could certainly be used on top of a dynamic radix tree and might possibly be useable on the splay trees being used in current now. I say 'might' because splay trees manipulate nodes so much it might not be possible to maintain consistency in the hint information. In anycase, I suggest those interested in mmap performance play around with adding size hinting to the existing splay tree code for vm_map_entry. It could turn out to be the easy way out. -Matt Matthew Dillon <[EMAIL PROTECTED]> _______________________________________________ [EMAIL PROTECTED] mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-hackers To unsubscribe, send any mail to "[EMAIL PROTECTED]"