On Fri, 31 Dec 2010 14:03:27 +0100
Darius Blaszyk <dhkblas...@zeelandnet.nl> wrote:

> Unfortunately I need a platform independent method to handle this. So 
> assembler is not really the way I want to go, unless it proves to be the only 
> way.

Now you know why I called glut a major PITA and using platform dependent 
assembler code to wrap a cross platform lib is just not right. Why don't you 
look at the context creation code of either TOpenGLContext from Lazarus or the 
equivalent component from GLScene (yes, it is more difficult than glut but not 
that difficult)? Glut is just not meant for the things you are doing with it 
and you are working around restrictions which other context creation mechanisms 
just don't have. But feel free to ignore my advice as it is your time you are 
wasting.

Happy new year and good luck.

R.
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