I installed 2.5.1 just to test if it was possible to use static class methods or not. Apparently not so it seems. It was a good try, but it failed. Thanks anyway for the help and explanation Jonas.
It seems that GLut however offers a backdoor as was pointed out by honza. By using glutGetWindow, I can simply check in the main callback function which window paint method to handle. Thanks for the tip! Regards, Darius On Dec 30, 2010, at 6:35 PM, Jonas Maebe wrote: > > On 30 Dec 2010, at 18:27, Darius Blaszyk wrote: > >> The intention is indeed to create a wrapper around the multiple callback >> functions that GLut provides and additionally add some other methods and >> properties. > > That is impossible since the callback does not offer any way to pass the self > pointer. > >> I have tried using a class method (FPC 2.4.2) but not static class methods, >> although I don't really understand what you mean with "you won't be able to >> access any fields from that one". Afaik class methods have a self, right? > > static class methods don't have a self pointer. And furthermore, the "self" > parameter of class methods refers to the VMT of the class type, not to the > "self" of an instance. > >> That would suggest you can access any method or property of self from a >> class method? > > Not from a static class method. A static class method is basically a regular > procedure/function declared in the scope of a class. > > > Jonas_______________________________________________ > fpc-pascal maillist - fpc-pascal@lists.freepascal.org > http://lists.freepascal.org/mailman/listinfo/fpc-pascal _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/mailman/listinfo/fpc-pascal