Ow, Michael, so are so wonderfully, endearingly, subtle, remind me to give you plenty of hugs in Vegas ;)
>We have no plans keeping ASC 2.0 (and above) in sync with Falcon, as I > said previously, today the compilers are different projects and targeting > two different audiences. > > Yeh, we totally get why parsing the AS language and generating bytecode > will be very different for the game market. I can't imagine the amount of > time you guys are spending on the differences in for loops alone.... > > Mike > >