Ow, Michael, so are so wonderfully, endearingly, subtle, remind me to give
you plenty of hugs in Vegas ;)

>We have no plans keeping ASC 2.0 (and above) in sync with Falcon, as I
> said previously, today the compilers are different projects and targeting
> two different audiences.
>
> Yeh, we totally get why parsing the AS language and generating bytecode
> will be very different for the game market. I can't imagine the amount of
> time you guys are spending on the differences in for loops alone....
>
> Mike
>
>

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