>We have no plans keeping ASC 2.0 (and above) in sync with Falcon, as I said 
>previously, today the compilers are different projects and targeting two 
>different audiences.

Yeh, we totally get why parsing the AS language and generating bytecode will be 
very different for the game market. I can't imagine the amount of time you guys 
are spending on the differences in for loops alone....

Mike

Reply via email to