Hi Alex,

I understand that if your project download some required artifact from
some official repo, that artifact should be there based in some
license. If Adobe put some artifact in an official maven repo is
because agree with whatever license it could have, so people could
point to that artifact.

Other case will be a private maven repository that could have inside
an artifact that break some license, but that case should not be
important...



2012/9/27 Alex Harui <aha...@adobe.com>:
> One more question (since we've been beating up the installer folks about
> this): how does Maven deal with licenses?  Our Ant script stops and requires
> that you hit a key to accept a license.  Can Maven do the same?  Otherwise
> it seems like you could end up downloading some dependency with a license
> you didn't agree with.
>
> -Ale
>
>
> On 9/26/12 2:59 PM, "Carlos Rovira" <carlos.rov...@codeoscopic.com> wrote:
>
>> That would be awesome! :)
>>
>> El miércoles, 26 de septiembre de 2012, christofer.d...@c-ware.de escribió:
>>
>>
>>> Well in general it would be enough if Adobe simply published the
>>> airglobal, playerglobal and osmf swcs along with their language resources
>>> to a public repo ... only these 3 artifacts would be enough to make us all
>>> really really happy and Apache could start officially deploying Flex FDKs
>>> using maven without any legal issues.
>>>
>>>
>
> --
> Alex Harui
> Flex SDK Team
> Adobe Systems, Inc.
> http://blogs.adobe.com/aharui
>



-- 
Carlos Rovira
Director de Tecnología
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