Even without FC (which I would forget about), don't you find it easier to skin 
in MXML because of its support for states? I am not concerned about making 
Falcon able to compile MXML skins. They are less complicated than MXML apps.

- Gordon

Sent from my iPad

On Aug 14, 2012, at 10:40 PM, "Omar Gonzalez" <omarg.develo...@gmail.com> wrote:

> On Tuesday, August 14, 2012, Alex Harui wrote:
> 
>> 
>> 
>> 
>> On 8/14/12 9:51 PM, "Justin Mclean" <jus...@classsoftware.com<javascript:;>>
>> wrote:
>> 
>>> Hi,
>>> 
>>>> I think Justin's looking for a stop gap solution for compiling MXML with
>>>> Falcon.
>>> 100% correct.
>>> 
>> Interesting idea.  However, I think AS compilation from scratch (as opposed
>> to incremental compilation used in the IDE) is only 2 or 3 times faster
>> than
>> MXML, and the time spent writing out the AS and reading it in again won't
>> save you anything (which, IIRC, is sort of one reason they made the
>> decision
>> to compile MXML straight to ABC)
>> 
>> Also, the current generated code from MXMLC can't just be compiled and
>> turned into a SWF.  Some massaging has to take place, also slowing you
>> down.
>> 
>> Now, could you use Falcon now to build the Flex SDK?  Almost.  IIRC, there
>> was one MXML file in the mx.swc and more in the Spark Skins.  Replacing
>> MXML
>> skins with AS skins would make them faster, but then they would be less
>> useful in tools like FC.
>> 
>> --
>> Alex Harui
>> Flex SDK Team
>> Adobe Systems, Inc.
>> http://blogs.adobe.com/aharui
>> 
>> 
> Being one of the strongest proponents of FC (I am in the promo video on the
> product page :P ) Should we even consider that tool for anything? It's EOL,
> why would we not do something like make AS skins instead of MXML to
> preserve FC support?
> 
> -omar

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