Thanks.

 

Downloaded the MakeApacheFlexForFlashBuilder (lol can I just call it ApFx2Fb
for now)

 

Anyway, ran that post build and without and problems the SDK is now  found
by FlashBuilder

 

Ive just Pressed 'Clean All' on the project we've worked on for last 18
months, and if you wait a moment I'll tell you how it goes....(building
workspace....)

 

Back again.

 

All went fine. App and Libs all compiled. Im running the app now and all is
fine so far.

 

Well done people.

 

Glenn

 

 

 

Glenn Williams

tinylion development & design.

 

http://www.justgiving.com/christine-williams2

 

As you may know my brother was diagnosed with Motor Neuron Disease last
year. 

Please if you have time, Visit this link to help use fund rising. Thanks.
Glenn

 

 

 

 

 

-----Original Message-----
From: Nicholas Kwiatkowski [mailto:nicho...@spoon.as] 
Sent: 02 July 2012 18:28
To: flex-dev@incubator.apache.org
Subject: Re: trunk build and FlashBuilder

 

I made some changes to the README and the env template this morning to
clarify those things.  When did you pull it down?

 

There are some additional files that are required to get the SDK to be
reconized by Flash Builder.  I'm drawing a blank of which ones they are
(essentially, an XML descriptor file), but I do know that it is created by
the MakeApacheFlexForFlashBuilder app that Om has been working on.

*

 

   -  <https://github.com/bigosmallm/MakeApacheFlexForFlashBuilder>
https://github.com/bigosmallm/MakeApacheFlexForFlashBuilder

 

 

Thanks for the feedback!  We are trudging towards the official 4.8.0 build,
and every bit of feedback we get helps :)

 

-Nick

*

 

 

On Mon, Jul 2, 2012 at 1:18 PM, Glenn Williams <
<mailto:i...@tinylion.co.uk> i...@tinylion.co.uk> wrote:

 

> Quick question from me, and im sorry if this has been covered, Ive 

> been SNOWed under with work so haven't been able to put in as much 

> time as Ive wanted to

> 

> When I do a build from downloaded trunk, should the result be able to 

> be excepted by flash builder when trying to add a new SDK?

> 

> The build went fine with no problems

> 

> The only thing I had to think about when following the README was 

> about both player-debug location and CS5 extension manager

> 

> I wasn't sure from the wording if I should have set the environment 

> variable to the path including the exe file name or just the folders 

> path.

> 

> A small point I know but it made me stop and think.

> 

> Anyway, build was fine, but flashbuilder couldn't then add the 

> resultant build as a new sdk

> 

> Sorry if this is already expected behaviour.

> 

> Thanks

> 

> Glenn

> Tinylion uk

> 

> 

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