Yes it would have been downloaded before your changes, maybe 2 or 3 days ago

I also just noticed no adl files in bin directory. I assume they are being
copied in from AIR_HOME. Right I will find out what's happened and get back
to you

Once I have it all ok I have a current project to test against that's using
4.6. quite a large project so I will let you know if anything goes bang or
the screen catches fire or anything when using the Apache 4.8 ;-)

Again, I havent been able to follow the forum anywhere near as much as ive
wanted to, so im really out of date when it comes to where we all are here

But in general it was a very very easy set-up, install and build following
readme. 

Congratulations on the amount of work that's been accomplished. 

Im looking forward to taking  a much more active role over the Autumn (ok
then if you insist, over the Fall), but I can see how much work you've all
put in.

Well done people

Glenn
tinylion

-----Original Message-----
From: Nicholas Kwiatkowski [mailto:nicho...@spoon.as] 
Sent: 02 July 2012 18:28
To: flex-dev@incubator.apache.org
Subject: Re: trunk build and FlashBuilder

I made some changes to the README and the env template this morning to
clarify those things.  When did you pull it down?

There are some additional files that are required to get the SDK to be
reconized by Flash Builder.  I'm drawing a blank of which ones they are
(essentially, an XML descriptor file), but I do know that it is created by
the MakeApacheFlexForFlashBuilder app that Om has been working on.
*

   - https://github.com/bigosmallm/MakeApacheFlexForFlashBuilder


Thanks for the feedback!  We are trudging towards the official 4.8.0 build,
and every bit of feedback we get helps :)

-Nick
*


On Mon, Jul 2, 2012 at 1:18 PM, Glenn Williams <i...@tinylion.co.uk> wrote:

> Quick question from me, and im sorry if this has been covered, Ive 
> been SNOWed under with work so haven't been able to put in as much 
> time as Ive wanted to
>
> When I do a build from downloaded trunk, should the result be able to 
> be excepted by flash builder when trying to add a new SDK?
>
> The build went fine with no problems
>
> The only thing I had to think about when following the README was 
> about both player-debug location and CS5 extension manager
>
> I wasn't sure from the wording if I should have set the environment 
> variable to the path including the exe file name or just the folders 
> path.
>
> A small point I know but it made me stop and think.
>
> Anyway, build was fine, but flashbuilder couldn't then add the 
> resultant build as a new sdk
>
> Sorry if this is already expected behaviour.
>
> Thanks
>
> Glenn
> Tinylion uk
>
>

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