On 4/23/18, Thilo Borgmann <thilo.borgm...@mail.de> wrote: > Hi, > >> not expressing specific agreement or disagreement. >> >> On Mon, Apr 23, 2018 at 2:43 PM, Thilo Borgmann <thilo.borgm...@mail.de> >> wrote: >> >>> Am 23.04.18 um 03:36 schrieb James Almer: >>>> On 4/22/2018 6:43 PM, Paul B Mahol wrote: >>>>> On 4/22/18, Thilo Borgmann <thilo.borgm...@mail.de> wrote: >>>>>> Hi, >>>>>> >>>>>> V3 drops the MLTI part, no idea how it survived >>>>>> 02fff499362daedcdcb0a9cdd517257843600563 on our side... >>>>>> Also dropped audio override, could not get a sample requiring it. >>>>>> >>>>>> Adapted to current HEAD. >>>>> >>>>> I'm strongly against applying this to our tree. >>>> >>>> The de/muxing code can and should be applied as long as there are not >>>> technical limitations. They are native code and depend on nothing >>> external. >>>> >>>> And regarding the decoder and encoder wrappers, you need to explain the >>>> reasons for your hard NAK... >>> >>> Yes Paul please do, and while you're on it, please add your thoughts >>> about >>> making it good enough for our tree that come to your mind. I assume it is >>> not RV11 or its library wrapper for itself you don't like to see >>> pushed... >> >> >> So, let's take the hypothetical argument of the encoder. So, clearly, the >> company ("they") offering that encoder makes money and would benefit >> financially from seeing that encoder integrated with FFmpeg. Also, the >> maintenance effort would fall entirely on the opensource community ("we"). >> For example, if we change API (big or small), we have to update their >> wrapper. However, their encoder itself (not wrapper) is still >> closed-source. So, it seems very one-sided in terms of who benefits at >> what >> cost and to who. >> >> My impression has always been that for opensource encoders, we were OK >> with >> this trade-off (there is GPL vs. LGPL etc., but we make it work in a >> variety of ways). For example, even though x264 is GPL, we (LGPL) are OK >> with that, since GPL is still opensource, and for many end use cases, that >> works out fine anyway. However, for closed-source encoders, Iv'e always >> assumed that our default position is "no, thanks", and recommend these >> companies to maintain their patchset out-of-tree, so the cost of updating >> is on them, not us. >> >> Hypothetically, again, let's say this patch (encoder wrapper, or even >> decoder wrapper) went in, does that mean my companies' VP9 encoder wrapper >> can go in also? What about commercial H264/HEVC encoders? (There's many of >> them.) How do we decide which goes in if there's many and we don't know >> their quality/speed at various use cases because we don't have access to >> these under liberal licenses we are all comfortable with? >> >> (No specific opinion intended, just putting a wider frame on the >> discussion.) > > I totally see your point in us having to care for the wrapper if it is not > out-of-tree. Also that this is or might easily be a financial saving for a > company. > > I don't see us having a maintenance burden that big to refuse such code just > of that, though. > Of course, feeling "used" by a company to do "their" work adds to a negative > impact. I added myself to be maintainer of that code in question and I don't > feel that way (and no, I'm not on a permanent payroll of RealNetworks). > > Thinking of code that is not getting the devotion of any maintainer - we > just removed that code in the past and why should that not happen to a > wrapper utilizing a commercial binary. A company who wanted such a wrapper > and shows no further interest in maintaining suffers from removed support > sooner or later. Which might raise their interested again, doesn't it? > > From the users perspective I don't see why we don't have wrappers for a > commercial codec. If the user wants to use it, why should we forbid such > code. Having an out-of-tree repo to merge into the code for supporting such > codec _is_ of course a way for the user to get it anyway. But from that only > the users compiling & patching the code themselves are capable of doing so > benefit - we lose sight of all others going that way. > > Paul and Rostislav adding a concern about killing the project with it by > supporting closed source solutions. > I don't get your big picture with that concern. I don't see how FFmpeg > supporting external commercial codecs is a threat to our project. Please > enlighten me and I'm serious about it. When I was asked about helping with > such a wrapper for that library, my "natural" intention is to get FFmpeg > support it if we don't have native or other support for that codec - to > support every codec there is, which is one of our goals, isn't it?
Please, I'm not supporting binary blobs, nor do I intend to use them. > > I can't stress enough how seriously I want you to explain me your point of > view. I'm doing a lot of things in the best interest of FFmpeg, I'm spending > money in the name of the project, talking to a million different faces about > it and if "go with an out-of-tree wrapper" is our opinion on that for a > reason I want you to convince of that. Give me a call if you feel to, I mean > it - I don't care much about a commercial flaming discussion nor do I want > to make a point about the topic, I care about an important point I might not > aware of so far. I benefit from getting this wrapper through review, however > it is out of the question that no money in the world will bribe me to act > against the best interest of FFmpeg. Convince me having such code is a > really bad idea for the project and I will waive my whole effort for this > case and maybe be better able to protect our project from such endeavors. If this codec is useful at all, and used a lot, it will be REd in days. Then we would need to keep wrapper for how much long? Maintaing wrapper is out of question when there is native decoder. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel