Yeah, I understand that. But the function loading should make only a
small part of it, and could just be a normal source file. (We do
ad-hoc function loading for a lot of other stuff too.)

Then we could depend on external, unmodified SDK headers, which someone
could extract to a git repo, to avoid going through nvidia's broken
procedures.

The plain headers are also modified, because nvidia did not take a lot of care about a lot of compilers ffmpeg supports (I fixed various anonymous structs that failed to compile with for example older gcc). It also uses types whose size varies between msvc and gcc, which I fixed to always use the right size on the right OS.

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