On Wed, 29 Nov 2017 17:42:05 +0100 Timo Rothenpieler <t...@rothenpieler.org> wrote:
> Am 29.11.2017 um 17:40 schrieb wm4: > > On Wed, 29 Nov 2017 17:27:01 +0100 > > Hendrik Leppkes <h.lepp...@gmail.com> wrote: > > > >> On Wed, Nov 29, 2017 at 5:24 PM, wm4 <nfx...@googlemail.com> wrote: > >>> > >>> What really irks me is that nvidia is not giving us any support for > >>> supporting their stuff. AFAIK the current headers are the last MIT > >>> licensed ones, and future headers are closed? > >> > >> No, thats not how it is. They re-licensed the video related headers to > >> be usable some time ago, and there have been no signs of this changing > >> back again. > >> Only the actual CUDA headers are still closed, but we don't need them. > > > > Oh, great. Then why do we do that at all? We'd only need have some code > > for dynamically loading actual functions, but this would be way less > > code. > > Because the headers are in an SDK you have to be an approved nvidia > developer for to download it. Oh, how evil. > And they are also not useful without quite some modifications. The whole > dynamic loading is made by me, not by nvidia. > Yeah, I understand that. But the function loading should make only a small part of it, and could just be a normal source file. (We do ad-hoc function loading for a lot of other stuff too.) Then we could depend on external, unmodified SDK headers, which someone could extract to a git repo, to avoid going through nvidia's broken procedures. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel