Hi , HEVC issue for read-back API has been fixed and will be part of the upcoming drivers. Please help us understand the issue with the open gl interop. As per our understanding we are mapping the video surface to gl using the gl-interop and the app(mpv) will be doing the merging/de-interlacing part.
As per our understanding, in mpv we see merging/de-interlacing is being done using shader at Call stack: gl_sc_generate() at utils.c:1,162 0x565daa finish_pass_direct() at video.c:1,115 0x569cb2 reinterleave_vdpau() at video.c:3,031 0x57277a pass_upload_image() at video.c:3,079 0x572b6b pass_render_frame() at video.c:2,506 0x570162 gl_video_render_frame() at video.c:2,877 0x571ce9 draw_frame() at vo_opengl.c:133 0x57d920 render_frame() at vo.c:817 0x579113 vo_thread() at vo.c:916 0x579610 we are not able to get how ffmpeg is using the vdpau-opengl interop. Please suggest us how to repro vdpau-opengl interop issue with ffmpeg. Please help us understand what needs to be done from our side for resolving this issue. Please do let us know if any our understandings are wrong. Thanks, ManojGupta ----------------------------------------------------------------------------------- This email message is for the sole use of the intended recipient(s) and may contain confidential information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply email and destroy all copies of the original message. ----------------------------------------------------------------------------------- _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel