>That's great to hear. Is there a bug tracker for this? Please find the Bug ID 200328360 for above.
> - 10 bit surface support - mapping GL surfaces as progressive frames instead of fields - getting rid of display preemption Will add these to feature request List and will take them up along with other tasks based on the priority Thanks, ManojGupta. -----Original Message----- From: ffmpeg-devel [mailto:ffmpeg-devel-boun...@ffmpeg.org] On Behalf Of wm4 Sent: Friday, July 14, 2017 3:54 PM To: ffmpeg-devel@ffmpeg.org Subject: Re: [FFmpeg-devel] [PATCH] vdpau: do not use buggy HEVC support by default On Fri, 14 Jul 2017 09:55:58 +0000 Manoj Bonda <mbo...@nvidia.com> wrote: > Hi, > > Thanks i'll look into the issue and come up with an ETA ASAP. > Going on I will be the maintainer of VDPAU. Please direct any VDPAU issues to > me. That's great to hear. Is there a bug tracker for this? Other than fixing the bug that prompted my patch, on top of my wish list would be: - 10 bit surface support - mapping GL surfaces as progressive frames instead of fields - getting rid of display preemption _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel ----------------------------------------------------------------------------------- This email message is for the sole use of the intended recipient(s) and may contain confidential information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply email and destroy all copies of the original message. ----------------------------------------------------------------------------------- _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel