On Fri, 14 Jul 2017 09:55:58 +0000
Manoj Bonda <mbo...@nvidia.com> wrote:

> Hi,
> 
> Thanks i'll look into the issue and come up with an ETA  ASAP. 
> Going on I will be the maintainer of VDPAU. Please direct any VDPAU issues to 
> me.

That's great to hear. Is there a bug tracker for this? Other than
fixing the bug that prompted my patch, on top of my wish list would be:

 - 10 bit surface support
 - mapping GL surfaces as progressive frames instead of fields
 - getting rid of display preemption
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