On Fri, 3 Mar 2017 10:37:08 +0800
Wang Bin <wbse...@gmail.com> wrote:

> It's macOS only. For iOS, we can use kCVPixelBufferOpenGLESCompatibilityKey

So what happens on iOS with the current code? If it doesn't work, could
you add support for using the iOS-specific constant on iOS? (From what
I know, GLES is exclusive to iOS, while real GL is exclusive to OSX, so
maybe not a huge problem.)
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