On Fri, 3 Mar 2017 10:37:08 +0800 Wang Bin <wbse...@gmail.com> wrote:
> It's macOS only. For iOS, we can use kCVPixelBufferOpenGLESCompatibilityKey So what happens on iOS with the current code? If it doesn't work, could you add support for using the iOS-specific constant on iOS? (From what I know, GLES is exclusive to iOS, while real GL is exclusive to OSX, so maybe not a huge problem.) _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel