Makes sure the output can be mapped as OpenGL texture.
This is what at least video players normally want.
---
 libavcodec/videotoolbox.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/libavcodec/videotoolbox.c b/libavcodec/videotoolbox.c
index 2ebe60fb5c..824f2d8e68 100644
--- a/libavcodec/videotoolbox.c
+++ b/libavcodec/videotoolbox.c
@@ -477,6 +477,7 @@ static CFDictionaryRef 
videotoolbox_buffer_attributes_create(int width,
     CFDictionarySetValue(buffer_attributes, 
kCVPixelBufferIOSurfacePropertiesKey, io_surface_properties);
     CFDictionarySetValue(buffer_attributes, kCVPixelBufferWidthKey, w);
     CFDictionarySetValue(buffer_attributes, kCVPixelBufferHeightKey, h);
+    CFDictionarySetValue(buffer_attributes, 
kCVPixelBufferIOSurfaceOpenGLTextureCompatibilityKey, kCFBooleanTrue);
 
     CFRelease(io_surface_properties);
     CFRelease(cv_pix_fmt);
-- 
2.11.0

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