On Fri, 24 Feb 2017 10:49:39 +0100
wm4 <nfx...@googlemail.com> wrote:

> Makes sure the output can be mapped as OpenGL texture.
> This is what at least video players normally want.
> ---
>  libavcodec/videotoolbox.c | 1 +
>  1 file changed, 1 insertion(+)
> 
> diff --git a/libavcodec/videotoolbox.c b/libavcodec/videotoolbox.c
> index 2ebe60fb5c..824f2d8e68 100644
> --- a/libavcodec/videotoolbox.c
> +++ b/libavcodec/videotoolbox.c
> @@ -477,6 +477,7 @@ static CFDictionaryRef 
> videotoolbox_buffer_attributes_create(int width,
>      CFDictionarySetValue(buffer_attributes, 
> kCVPixelBufferIOSurfacePropertiesKey, io_surface_properties);
>      CFDictionarySetValue(buffer_attributes, kCVPixelBufferWidthKey, w);
>      CFDictionarySetValue(buffer_attributes, kCVPixelBufferHeightKey, h);
> +    CFDictionarySetValue(buffer_attributes, 
> kCVPixelBufferIOSurfaceOpenGLTextureCompatibilityKey, kCFBooleanTrue);
>  
>      CFRelease(io_surface_properties);
>      CFRelease(cv_pix_fmt);

Applied.
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