So not color mapping (that would be another awesome filter indeed) but location mapping....
2016-02-25 23:42 GMT+01:00 F.Sluiter <fslui...@gmail.com>: > I am not considering a format change (yet), maybe I wasn't clear enough on > how this filter would work. > Displace works now with a image stream and two in puts, x_displacement, > y_dispacement. x and y are relative so they are added to the x,y location > of the source pixel. the pixel x,y currently being copied ends up at > (x+displacement_x,y+displacement_y). > However, my remap filter would do and absolute "displacement" or rather > "remap", ampping from source pixels to target pixels. > so the x,y found in the second and third input would determine which > source pixel is copied to the current location.The filter would be almost > similar code to the displace filter but it would copy the source pixel > directly from the given location in stead of displacing it with a relative > value.. > pseudo code: > > /*displace*/ > inputimage source[][]; > input displace_x[][]; > input displace_y[][]; > output target[][]; > > for (int i; i <max_i;i++){ > for int j; j<max_j;j++){ > target[i+displace_x[i][j]][j+displace_y[i][j]] = source[i][j]; > }} > > /*remap*/ > inputimage source[][]; > input remap_x[][]; > input remap_y[][]; > output target[][]; > > for (int i; i <max_i;i++){ > for int j; j<max_j;j++){ > target[i][j] = source[remap_x[i][j]][remap_y[i][j]]; > }} > > It might sound trivial, but with "remap" the target can be for example > bigger or with a different aspect ratio, and remap_x,remap_y would just > tell you were the pixels are coming from. So the same pixel from the source > could be copied multiple times to different locations in the target. With > displace, you can move a pixel only once.... It is "Push" vs "Pull". > > > 2016-02-25 23:06 GMT+01:00 Paul B Mahol <one...@gmail.com>: > >> On 2/25/16, F.Sluiter <fslui...@gmail.com> wrote: >> > Could you actually be more specific, what would be needed for 16bit >> > support? I was naively thinking to just a binary copy from source pixel >> to >> > target for starters. >> >> For example, first input is 8bit depth and 2nd and 3rd are 16bit depth >> so remap works for > 256 dimensions. >> >> Maybe you want to work with nonsubsampled formats only and not have option >> to remap y/u/v differently from each other? >> _______________________________________________ >> ffmpeg-devel mailing list >> ffmpeg-devel@ffmpeg.org >> http://ffmpeg.org/mailman/listinfo/ffmpeg-devel >> > > _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel