Hi, On Mon, Jan 25, 2016 at 4:01 AM, wm4 <nfx...@googlemail.com> wrote:
> On Sun, 24 Jan 2016 20:03:01 -0500 > "Ronald S. Bultje" <rsbul...@gmail.com> wrote: > > > Hi, > > > > On Sun, Jan 24, 2016 at 6:49 PM, Hendrik Leppkes <h.lepp...@gmail.com> > > wrote: > > > > > Unfortunately that doesn't alleviate the other issues, like the > > > complexity needed in the decoders during frame threading, or the extra > > > resources needed (extra image surfaces for every thread). > > > > > > > So, the extra code is just in the decoders, which already need it anyway > > (because they implement frame-mt), right? Or do hwaccels need extra code > > also? > > > > The extra resources aren't a big deal IMO. Memory use isn't typically a > big > > issue, we're adding a fw kb extra for contexts but practically all memory > > is in framebuffers regardless. > > It's can be a big deal for hardware decoding, because hw surfaces > might be a more constrained resource than system RAM. Also, you often > have to preallocate _all_ surfaces you're going to use, so you'll have > to add the exact number of additionally needed surfaces to the > preallocation. If only one thread is active, the rest never has to be inited and thus contains no surfaces (or framebuffers, or anything), right? If not, that should be a trivial win. Ronald _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel