On Wed, Oct 14, 2015 at 9:04 PM, Paul B Mahol <one...@gmail.com> wrote: > Dana 14. 10. 2015. 20:42 osoba "Hendrik Leppkes" <h.lepp...@gmail.com> > napisala je: >> >> On Wed, Oct 14, 2015 at 8:08 PM, Roger Pack <rogerdpa...@gmail.com> wrote: >> > Lacking a better place to debate this, I would like to ask some >> > questions on a video codec idea... >> > >> > The goal is basically to create a very fast lossless screen capture >> > codec (i.e. in the input there will be lots of repeated "colors" of >> > neighboring pixels, not a lot of dynamic content between frames). >> > >> > I have become aware of some "fast" compression tools like LZO, LZ4, >> > density, etc. It seems like they all basically compress "the first >> > 64KB then the next 64KB" or something like that [1]. >> > >> > My idea is to basically put pixels of the same position, from multiple >> > frames, "together" in a stream, then apply normal (fast) compression >> > algorithms to the stream. The hope being that if the pixels are the >> > "same" between frames (presumed to be so because of not much dynamic >> > content), the compression will be able to detect the similarity and >> > compress it well. >> > >> > For instance, given 3 frames of video ("one after another" from the >> > incoming video stream), "combine them" into one stream like: >> > pixel 1 frame 1, pixel 1 frame 2, pixel 1 frame 3, pixel 2 frame 2, >> > pixel 2 frame 2, pixel 2 frame 3 ... >> > >> > then basically apply LZ4 or density algorithm to those bytes. >> > >> > The theory being that if there is a lot of repeated content between >> > frames, it will compress well. >> > >> > The basic need/desire for this was that huffyuv, though super fast at >> > encoding (it basically zips the frame), seems to create *huge* files, >> > I assume because "each frame is an I-frame" so it has to re encode >> > everything each frame. And also the egotistical desire to create the >> > "fastest video codec in existence" in case the same were useful in >> > other situations (i.e. use very little cpu--even huffyuv uses quite a >> > bit of cpu) :) >> > >> > Any feedback on the concept? >> > Also does anything similar to this already exist? (though should I >> > create my new codec, it would be open source of course, which is >> > already different than many [probably efficient] screen capture codecs >> > out there). >> > >> > Thanks. >> > -roger- >> > >> >> I can't really comment on the merits of this compression scheme, but >> note that you might have trouble with the ffmpeg API when handling >> such a codec, since every single data packet would result in X output >> frames (3 in your example) - this is not a scheme that avcodec can >> really represent well. >> On top of that, containers might have troubles timestamping this properly. > > Well each packet would have several frames, I assume encode2 can handle it. >
Encoding can, decoding has trouble. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel