Dana 14. 10. 2015. 20:42 osoba "Hendrik Leppkes" <h.lepp...@gmail.com> napisala je: > > On Wed, Oct 14, 2015 at 8:08 PM, Roger Pack <rogerdpa...@gmail.com> wrote: > > Lacking a better place to debate this, I would like to ask some > > questions on a video codec idea... > > > > The goal is basically to create a very fast lossless screen capture > > codec (i.e. in the input there will be lots of repeated "colors" of > > neighboring pixels, not a lot of dynamic content between frames). > > > > I have become aware of some "fast" compression tools like LZO, LZ4, > > density, etc. It seems like they all basically compress "the first > > 64KB then the next 64KB" or something like that [1]. > > > > My idea is to basically put pixels of the same position, from multiple > > frames, "together" in a stream, then apply normal (fast) compression > > algorithms to the stream. The hope being that if the pixels are the > > "same" between frames (presumed to be so because of not much dynamic > > content), the compression will be able to detect the similarity and > > compress it well. > > > > For instance, given 3 frames of video ("one after another" from the > > incoming video stream), "combine them" into one stream like: > > pixel 1 frame 1, pixel 1 frame 2, pixel 1 frame 3, pixel 2 frame 2, > > pixel 2 frame 2, pixel 2 frame 3 ... > > > > then basically apply LZ4 or density algorithm to those bytes. > > > > The theory being that if there is a lot of repeated content between > > frames, it will compress well. > > > > The basic need/desire for this was that huffyuv, though super fast at > > encoding (it basically zips the frame), seems to create *huge* files, > > I assume because "each frame is an I-frame" so it has to re encode > > everything each frame. And also the egotistical desire to create the > > "fastest video codec in existence" in case the same were useful in > > other situations (i.e. use very little cpu--even huffyuv uses quite a > > bit of cpu) :) > > > > Any feedback on the concept? > > Also does anything similar to this already exist? (though should I > > create my new codec, it would be open source of course, which is > > already different than many [probably efficient] screen capture codecs > > out there). > > > > Thanks. > > -roger- > > > > I can't really comment on the merits of this compression scheme, but > note that you might have trouble with the ffmpeg API when handling > such a codec, since every single data packet would result in X output > frames (3 in your example) - this is not a scheme that avcodec can > really represent well. > On top of that, containers might have troubles timestamping this properly.
Well each packet would have several frames, I assume encode2 can handle it. > - Hendrik > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > http://ffmpeg.org/mailman/listinfo/ffmpeg-devel _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel