On 8 October 2015 at 03:29, Hendrik Leppkes <h.lepp...@gmail.com> wrote:
> On Wed, Oct 7, 2015 at 6:23 PM, Matt Oliver <protogo...@gmail.com> wrote: > > On 6 October 2015 at 21:36, Hendrik Leppkes <h.lepp...@gmail.com> wrote: > > > >> The emulation uses native InitOnce* APIs on Windows Vista+, and a > >> lock-free/allocation-free approach using atomics and spinning for > Windows > >> XP. > >> --- > >> > >> This is in preparation to use pthread_once for global static init > >> functions, > >> and eventually removing the global lock in avcodec_open2 > >> > >> compat/w32pthreads.h | 68 > >> ++++++++++++++++++++++++++++++++++++++++++++++++++++ > >> 1 file changed, 68 insertions(+) > >> > >> diff --git a/compat/w32pthreads.h b/compat/w32pthreads.h > >> index deb1c53..8523976 100644 > >> --- a/compat/w32pthreads.h > >> +++ b/compat/w32pthreads.h > >> @@ -154,6 +154,19 @@ static inline int > pthread_cond_signal(pthread_cond_t > >> *cond) > >> return 0; > >> } > >> > >> +typedef INIT_ONCE pthread_once_t; > >> +#define PTHREAD_ONCE_INIT INIT_ONCE_STATIC_INIT > >> + > >> +static av_unused int pthread_once(pthread_once_t *once_control, void > >> (*init_routine)(void)) > >> +{ > >> + BOOL pending = FALSE; > >> + InitOnceBeginInitialize(once_control, 0, &pending, NULL); > >> + if (pending) > >> + init_routine(); > >> + InitOnceComplete(once_control, 0, NULL); > >> + return 0; > >> +} > >> + > >> #else // _WIN32_WINNT < 0x0600 > >> /* for pre-Windows 6.0 platforms we need to define and use our own > >> condition > >> * variable and api */ > >> @@ -304,6 +317,57 @@ static av_unused int > >> pthread_cond_signal(pthread_cond_t *cond) > >> pthread_mutex_unlock(&win32_cond->mtx_broadcast); > >> return 0; > >> } > >> + > >> +/* for pre-Windows 6.0 platforms, define INIT_ONCE struct, > >> + * compatible to the one used in the native API */ > >> + > >> +typedef union pthread_once_t { > >> + void * Ptr; ///< For the Windows 6.0+ native functions > >> + LONG state; ///< For the pre-Windows 6.0 compat code > >> +} pthread_once_t; > >> + > >> +#define PTHREAD_ONCE_INIT {0} > >> + > >> +/* function pointers to init once API on windows 6.0+ kernels */ > >> +static BOOL (WINAPI *initonce_begin)(pthread_once_t *lpInitOnce, DWORD > >> dwFlags, BOOL *fPending, void **lpContext); > >> +static BOOL (WINAPI *initonce_complete)(pthread_once_t *lpInitOnce, > DWORD > >> dwFlags, void *lpContext); > >> + > >> +static av_unused int pthread_once(pthread_once_t *once_control, void > >> (*init_routine)(void)) > >> +{ > >> + /* Use native functions on Windows 6.0+ */ > >> + if (initonce_begin && initonce_complete) > >> + { > >> + BOOL pending = FALSE; > >> + initonce_begin(once_control, 0, &pending, NULL); > >> + if (pending) > >> + init_routine(); > >> + initonce_complete(once_control, 0, NULL); > >> + return 0; > >> + } > >> + > >> + /* pre-Windows 6.0 compat using a spin-lock */ > >> + switch (InterlockedCompareExchange(&once_control->state, 1, 0)) > >> + { > >> + /* Initial run */ > >> + case 0: > >> + init_routine(); > >> + InterlockedExchange(&once_control->state, 2); > >> + break; > >> + /* Another thread is running init */ > >> + case 1: > >> + while (1) { > >> + MemoryBarrier(); > >> + if (once_control->state == 2) > >> + break; > >> + Sleep(0); > >> + } > >> + break; > >> + /* Initialization complete */ > >> + case 2: > >> + break; > >> + } > >> + return 0; > >> +} > >> #endif > >> > >> static av_unused void w32thread_init(void) > >> @@ -319,6 +383,10 @@ static av_unused void w32thread_init(void) > >> (void*)GetProcAddress(kernel_dll, "WakeConditionVariable"); > >> cond_wait = > >> (void*)GetProcAddress(kernel_dll, "SleepConditionVariableCS"); > >> + initonce_begin = > >> + (void*)GetProcAddress(kernel_dll, "InitOnceBeginInitialize"); > >> + initonce_complete = > >> + (void*)GetProcAddress(kernel_dll, "InitOnceComplete"); > >> #endif > >> > >> } > >> -- > >> 2.5.3.windows.1 > > > > > > LGTM > > There is a new version of the patch which also solves the > w32thread_init mess, so this one isn't the final version anymore. > Current working version is here: > https://github.com/Nevcairiel/FFmpeg/commits/pthread_once > > This looks better. So by win32thread_init mess im assuming your referring to a need to have called it before hand. Given that youve added it to the only 2 functions that need it then doesnt that mean that win32thread_init be completely removed from all other code and only used locally in w32pthread.h and only when WIN32_WINNT<0x600. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel