On Wed, 28 May 2025, softworkz . wrote:

-----Original Message-----
From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of
Martin Storsjö
Sent: Mittwoch, 28. Mai 2025 10:29
To: FFmpeg development discussions and patches <ffmpeg-
de...@ffmpeg.org>
Subject: Re: [FFmpeg-devel] Building for Mac x86 with GCC & NASM

On Wed, 28 May 2025, softworkz . wrote:

-----Original Message-----
From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of
Christopher Snowhill
Sent: Mittwoch, 28. Mai 2025 09:40
To: FFmpeg development discussions and patches <ffmpeg-
de...@ffmpeg.org>
Subject: Re: [FFmpeg-devel] Building for Mac x86 with GCC & NASM

On Tue May 27, 2025 at 10:54 PM PDT, Martin Storsjö wrote:
On Tue, 27 May 2025, softworkz . wrote:

Hi,

I have an issue with the CI builds for Mac in a way that it
prints
tons of lines like this:

ld: warning: no platform load command found in
'libavcodec/libavcodec.a[1008](sao_10bit.o)', assuming: macOS
ld: warning: no platform load command found in
'libavcodec/libavcodec.a[1009](hpeldsp.o)', assuming: macOS
ld: warning: no platform load command found in
'libavcodec/libavcodec.a[1011](huffyuvdsp.o)', assuming: macOS
ld: warning: no platform load command found in
'libavcodec/libavcodec.a[1013](huffyuvencdsp.o)', assuming: macOS


These are all about X86AM output. I've had those lines for all .o
files
before and was able to get rid of them by adding flags like
below.

Does anybody know how I can avoid those lines for the X86ASM
output
as well?
(don't know much about building for Apple)

These warnings appeared since the new linker in Xcode 15.0, 1.5
years ago.
I'm not aware of a flag for silencing these warnings; the only way
I'm
aware of is to force using the old linker by passing -Wl,-
ld_classic.

These warnings would go away of nasm could produce the right
platform load
commands; this is https://github.com/netwide-
assembler/nasm/pull/13,
but
there hasn't been much progress on it. (And since the macOS
ecossytem
mostly is moving away from x86, I guess there's progressively less
effort
on it as well.)

// Martin

I do wonder how this is going, since I have never noticed such
messages
while building for x86 from an ARM machine. I continue to support
x86
machines all the way down to the minimum spec of current Xcode,
which
is
10.13.

I don't think you can cross-compile x86 assembler on an arm machine.

Why wouldn't you be able to do that? The assembler is an executable
like
any other, taking in source code and outputting object files. You can
run
that on any machine.

I haven't seen any arm binary in nasm's MacOS package.
Is there a nasm package for arm? Then I'm wrong of course!

It's not very hard to compile it yourself. And macOS on arm can run x86_64 binaries just fine if you want to use a prebuilt binary. Plus other package managers like homebrew probably provides arm versionis of it as well.

// Martin
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