> -----Original Message----- > From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of > softworkz . > Sent: Mittwoch, 28. Mai 2025 11:09 > To: FFmpeg development discussions and patches <ffmpeg- > de...@ffmpeg.org> > Subject: Re: [FFmpeg-devel] Building for Mac x86 with GCC & NASM
[..] > > > Can you spot any difference to my configure that could be the > > culprit? > > > > > > ./configure --pkg-config-flags="--static" --extra-libs="-lm" \ > > > > The extra libs here should not be needed. > > Okay, thanks. > > > > Also while using the old linker would help with these warnings, I > dont > > think its a good thing to > > do in CI as we would miss issues that only happen with the new > linker… > > That's a valid point for sure. Another option would be to just disable > nasm. When it's the exact same tool on all platforms, it might not be > needed to run that compilation on Mac? I'm not sure.. So, now I've - Switched to Clang - Kept nasm - Removed ld_classic All seems well (besides the annoying "platform-load" warnings): https://dev.azure.com/githubsync/ffmpeg/_build/results?buildId=90983&view=logs > > I haven't looked into in detail it myself, but it is a known issue > > since > > some of the ffmepg multithreading work a couple years ago. It does > > happen > > occasionally in all build configurations, more or less often. > > Yup. I thought about patching it in the build, but that's ugly. > Probably it's better to just disable that test for Mac in the > code.. PS: If somebody knows a trick to exclude a single fate test, please tell.. Thanks, Martin & Marvin, consider those builders as FFmpeg assets, when you want to have anything changed, just let me know. sw _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".