On Wed, 17 Jul 2024, Anton Khirnov wrote:

Quoting Cosmin Stejerean via ffmpeg-devel (2024-07-16 22:14:19)


> On Jul 16, 2024, at 8:24 PM, Rémi Denis-Courmont <r...@remlab.net> wrote:
> > Le tiistaina 16. heinäkuuta 2024, 18.48.06 EEST Cosmin Stejerean via ffmpeg-
> devel a écrit :
>> To add another data point, the platform decoders might also be more secure
>> due to sandboxing. I believe as of Android Q the software decoders provided
>> by MediaCodec have been moved to run within a constrained sandbox.
> > Platform decoders are in all likelihood strictly less secure than software > decoders. Software decoders will run in a user-space sandboxed within their > respective application. Platform decoders will run in a more privileged system > service, with direct access to a kernel driver in EL1, through that to the > firmware running on the video DSP. > > More performant and energy-efficient. But also way way less secure. > > The only viewpoint whence this is more secure, is the content publisher's: > this model enables DRM with hardware pass-through (but that does not even > apply if you use FFmpeg as the front end). >
Platform provided *software* decoders should be more secure than bundled 
software decoders due to the sandboxing of software decoders in recent versions 
of Android.

If that is such an important feature to someone then it is not
inconceivable to implement some sort of sandboxing inside avcodec.

I'm not a big fan of the argument "we should provide passthrough to
proprietary decoders because they are more secure".

My 2 cents on this matter: I don't care much about the arguments about more secure or less secure here - I don't see that as affecting the decision either way.

We generally don't add wrappings of third party proprietary encoders/decoders.

But for codecs shipped as part of the OS, I don't see an issue with us allowing accessing those codecs. It's not like we're favouring any specific third party, we're just facilitating access to whatever is already there.

And especially in this case, we already have the general code for accessing the MediaCodec API for codecs on Android - I don't have a problem with extending this to a few more codecs, as that's not much more than just providing mappings to the codec identifiers.

Similarly, we already allow decoding and encoding of a long range of codecs via AudioToolbox on Apple platforms - I don't see MediaCodec on Android as any different than that.

// Martin
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