On Sun, 7 Mar 2021, Michael Niedermayer wrote:

On Wed, Mar 03, 2021 at 11:27:22PM +0100, Marton Balint wrote:
If the window is resized it was possible that xpos pointed outside the
visualization texture. By rearranging the overflow check we make sure this (and
a crash) does not happen.


We also don't have to use xleft for start position, as that is 0 anyways, and
if we ever want to take into account xleft then the texture should be
positioned accordingly when rendering.

reading this, i wonder if a assertion with xleft == 0 would make sense

I don't really see the point. I'd rather add the xleft/ytop to the render if you prefer, but overall I don't think it matters.

--- a/fftools/ffplay.c
+++ b/fftools/ffplay.c
@@ -1193,7 +1193,8 @@ static void video_audio_display(VideoState *s)
                 }
                 SDL_UnlockTexture(s->vis_texture);
             }
-            SDL_RenderCopy(renderer, s->vis_texture, NULL, NULL);
+            rect = (SDL_Rect){s->xleft, s->ytop, s->width, s->height};
+            SDL_RenderCopy(renderer, s->vis_texture, NULL, &rect);
         }
         if (!s->paused)
             s->xpos++;

Regards,
Marton
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