If the window is resized it was possible that xpos pointed outside the visualization texture. By rearranging the overflow check we make sure this (and a crash) does not happen.
We also don't have to use xleft for start position, as that is 0 anyways, and if we ever want to take into account xleft then the texture should be positioned accordingly when rendering. Signed-off-by: Marton Balint <c...@passwd.hu> --- fftools/ffplay.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/fftools/ffplay.c b/fftools/ffplay.c index b9a30cdb11..0cdadab293 100644 --- a/fftools/ffplay.c +++ b/fftools/ffplay.c @@ -1148,6 +1148,8 @@ static void video_audio_display(VideoState *s) if (realloc_texture(&s->vis_texture, SDL_PIXELFORMAT_ARGB8888, s->width, s->height, SDL_BLENDMODE_NONE, 1) < 0) return; + if (s->xpos >= s->width) + s->xpos = 0; nb_display_channels= FFMIN(nb_display_channels, 2); if (rdft_bits != s->rdft_bits) { av_rdft_end(s->rdft); @@ -1197,8 +1199,6 @@ static void video_audio_display(VideoState *s) } if (!s->paused) s->xpos++; - if (s->xpos >= s->width) - s->xpos= s->xleft; } } -- 2.26.2 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".