On Sun, Jul 19, 2020 at 07:32:18PM +0200, Paul B Mahol wrote: > I see nothing wrong with that image.
Let me provide some zooms. First, center artifacts (the “flower” should not be there): http://storage.sesse.net/ffmpeg-radialblur3-zoom1.png Then, staircase/uneven horizontal line near the edge (the line should not wobble up and down): http://storage.sesse.net/ffmpeg-radialblur3-zoom2.png > You still provided 0 valuable information for your perfect solution algorithm. I haven't claimed any perfect solutions, but I have suggested two different algorithms with details that I both believe would be more performant and sport higher output quality (actually three, but the last one was not with a lot of details). Could you suggest which information you would regard as valuable? Here's the source code for GIMP's zoom blur implementation, which works without any similar artifacts, and has no trigonometry per-pixel: https://gitlab.gnome.org/GNOME/gegl/-/blob/master/operations/common-gpl3+/motion-blur-zoom.c#L160 If you can explain what you mean the difference between radial and zoom blur is, it would probably be possible to adapt the idea. It also has a somewhat more efficient implementation of bilinear filtering than in your patch (three multiplies instead of eight, and also fewer add/sub), although it's likely that a fixed-point implementation would save yet more time if you're interested in trying that. /* Steinar */ -- Homepage: https://www.sesse.net/ _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".