On Sat, May 9, 2020 at 10:32 PM Soft Works <softwo...@hotmail.com> wrote:
> > -----Original Message----- > > From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of > > Max Dmitrichenko > > Sent: Saturday, May 9, 2020 10:16 PM > > To: FFmpeg development discussions and patches <ffmpeg- > > de...@ffmpeg.org> > > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: > > adding more texture information to the D3D11 hwcontext API > > > > On Sat, May 9, 2020 at 8:13 PM Soft Works <softwo...@hotmail.com> wrote: > > > > > > -----Original Message----- > > > > From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of > > > > Hendrik Leppkes > > > > > > > > > > > > > > > > Of course there is a choice. Only support the new stuff. Afterall > > > > > we havent supported it at all for years now, so only supporting it > > > > > on newer drivers isn't the end of the world. > > > > > > > > > > > > > To give an example for consistency: > > > > > > > > d3d11va decoding will only ever decode into array-textures. So when > > > > I use d3d11va decoding, and then try to encode with qsvenc, it still > > > > fails on > > > such > > > > systems, right? > > > > And not only that, it'll fail in mysterious ways. > > > > > > > > When I'm decoding with qsvdec and it produces a list of textures, > > > > and > > > the API > > > > user does not handle them, since its a new feature and a API change, > > > it'll > > > > break mysteriously again. > > > > > > Nothing will break when ffmpeg supports non-array textures, neither > > > expected nor mysteriously. > > > > > > > > it is not matter of this patches list, > > can it be discussed in other patch review thread? > > It is very relevant to this patch set, because supporting non-array > textures > or not has a big impact on the number of cases that your patch will break. > > this patch is not offering "non-array textures" support for DX11 and decode/encode. would it be only reasonable to discuss such topic with "non-array textures" patch ? > Making DX11 the default AND not making sure that command lines will > keep working widely (with driver versions as are deployed in the real world > and not just the very latest ones), that are two things that do not > go together very well, IMHO. > > Regards, > softworkz > > > regards Max _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".