---
 Daniel Oberhoff 
 daniel.oberh...@gmail.com


On Aug 20, 2014, at 4:20 PM, Michael Niedermayer <michae...@gmx.at> wrote:

> On Wed, Aug 20, 2014 at 03:48:39PM +0200, Daniel Oberhoff wrote:
>> 
>> ---
>> Daniel Oberhoff 
>> daniel.oberh...@gmail.com
>> 
>> 
>> 
>> On Aug 20, 2014, at 3:11 PM, Michael Niedermayer <michae...@gmx.at> wrote:
>> 
>>> On Wed, Aug 20, 2014 at 02:58:50PM +0200, Daniel Oberhoff wrote:
>>>> 
>>>> ---
>>>> Daniel Oberhoff 
>>>> daniel.oberh...@gmail.com
>>>> 
>>>> 
>>>> 
>>>> On Aug 20, 2014, at 2:55 PM, Michael Niedermayer <michae...@gmx.at> wrote:
>>>> 
>>>>> On Wed, Aug 20, 2014 at 02:36:29PM +0200, Daniel Oberhoff wrote:
>>>>>> 
>>>>>> ---
>>>>>> Daniel Oberhoff 
>>>>>> daniel.oberh...@gmail.com
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> On Aug 20, 2014, at 2:33 PM, Michael Niedermayer <michae...@gmx.at> 
>>>>>> wrote:
>>>>>> 
>>>>>>> On Wed, Aug 20, 2014 at 02:23:10PM +0200, Daniel Oberhoff wrote:
>>>>>>>> So we prefer int64_t above float32?
>>>>>>> 
>>>>>>> well, its not exactly making me happy either but its just 2 32x32->64
>>>>>>> operations per pixel which  shouldnt be that bad when we need to do
>>>>>>> 16 multiplications for bicubic per sample
>>>>>>> also at the expense of a bit more space they could be precalculated
>>>>>>> as they dont change between frames
>>>>>>> 
>>>>>>> 
>>>>>>>> I assumed we stick with 32bits for calculations. Did you test this 
>>>>>>>> with very large resolutions?
>>>>>>> 
>>>>>>> just tried:
>>>>>>> ./ffplay -f lavfi -i testsrc=s=16385x8192  -vf 
>>>>>>> lenscorrection=0.3:0.2:0.2:0.9,scale=640x48
>>>>>>> which seems working
>>>>>>> 
>>>>>>> 
>>>>>>>> I so congratulation :). I am glad I could push you to finish what I 
>>>>>>>> failed to do :).
>>>>>>>> 
>>>>>>>> As I would still like to have interpolation, I assume I shall refactor 
>>>>>>>> the interpolation out of perspective and rotation instead, right?
>>>>>> 
>>>>>> Ok, but by default I would only refactor so far as to support all use 
>>>>>> cases currently in perspective/rotate/lens_correction, and none more.
>>>>> 
>>>>> sure
>>>>> 
>>>>> 
>>>>>> Do you still think there should be a version/versions of the algorithm 
>>>>>> for packed formats?
>>>>> 
>>>>> i think if we want to add gamma correct interpolation then yes
>>>>> otherwise its probably not worth the work
>>>> 
>>>> to be honest: I have no idea about that, do you have pointers for that? 
>>>> I.e. what it is, how it works, when it is needed, how it correlates with 
>>>> the image representation (i.e. yuv vs rgb, compressed vs full, etc)?
>>> 
>>> its very simple
>>> normal every day 8bit per sample rgb and yuv are not "linear", in the
>>> sense that twice the number of photons does not equal twice the
>>> integer value for , lets say red or y
>>> 
>>> but interpolation, be that bilinear or bicubic assumes that it is so
>>> so it would be needed to first get linear rgb (which needs more than
>>> 8bits per sample to look good) then interpolate in that and then
>>> to convert back to everyday gamma corrected 8bit per sample rgb
>>> 
>>> in principle these correction steps could be done by seperate filters
>>> and RGB48 could be used in vf_lenscorrection then vf_lenscorrection
>>> would not need to know about any of that 
>> 
>> Right, so by supporting rgb48 that would be effectively supported. Sounds ok 
>> to me for the time being as workaround for high quality operation.
> 
> yes, theoretically
> in practice we might need something to make it convenient to be used
> requiring the user the manually insert some kind of gamma correction
> filter before and afterwards is a bit inconvenient

Hey, are you going to push this? Could then start a new resampling patch 
tomorrow.
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