On Wed, Aug 20, 2014 at 02:23:10PM +0200, Daniel Oberhoff wrote:
> So we prefer int64_t above float32?

well, its not exactly making me happy either but its just 2 32x32->64
operations per pixel which  shouldnt be that bad when we need to do
16 multiplications for bicubic per sample
also at the expense of a bit more space they could be precalculated
as they dont change between frames


> I assumed we stick with 32bits for calculations. Did you test this with very 
> large resolutions?

just tried:
./ffplay -f lavfi -i testsrc=s=16385x8192  -vf 
lenscorrection=0.3:0.2:0.2:0.9,scale=640x48
which seems working


> I so congratulation :). I am glad I could push you to finish what I failed to 
> do :).
> 
> As I would still like to have interpolation, I assume I shall refactor the 
> interpolation out of perspective and rotation instead, right?

yes, please do

thanks

[...]
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