Yes, exactly, but that is very different to scanning an object like your
first post.

Perhaps more relevant to users like Gene is how I do most of my day to day
CAM ...

I use "Cut2D" from vectric ...  I will make a simple drawing using lines,
circles, rectangles to describe the part ... its just in 2D,  .. I then add
toolpath "drill these circles with 6mm drill, 20mm deep" .. "this rectangle
needs to be a pocket 10mm deep, 3 passes, cut in a raster pattern with a
finishing pass" ...  etc, I can easily add in "bridges" to hold parts in
place, preview the toolpath and when ready, get a set of gcode
automatically.  I can edit the drawing and recalculate the toolpaths at any
time.

Gene does it his way, it obviously works for him, I find drawing the design
features first and then letting the software deal with the "how to create a
pocket toolpath to match the shape" etc ... providing the drawing defines
th features accurately, I getthe right result every time, without even
seeing the gcode.

It's a lot less complex than 3D CAD but for many machining operations it
produces a perfectly adequate result.

On Sat, 10 Oct 2026 at 18:54, Chris Albertson <[email protected]>
wrote:

>
>
> > On Oct 10, 2026, at 6:12 AM, maurice e heskett <[email protected]>
> wrote:
> >
> > On 10/10/26 07:42, Robin Szemeti via Emc-users wrote:
> >>>>  Think of it this way:   You are Michelangelo carving a statue of
> David
>
>
> OK, let’s make the example more relevant to CAD.    Let’s say you are an
> architect, not a machinist.   Architects are also big CAD users.   But no
> architect would ever, even once in his life, use G-code or OpenSCAD to
> design a shopping mall.
>
> So, a simple use of 3dCAD that shows parameters.   The designer thinks a
> fake column along a wall might look nice.    So he draws a circle on his
> screen and then a vertical line to cut it in half.    Next, he erases half
> the circle and ends up with the letter “D”.     Next, he specifies a
> dimension of 24 inches for the flat side.        Then, finally, he places
> the “D” on the floor and pulls it up to make a “half column.”  Then he
> sticks it on a wall.     Then he duplicates the half column 50 times along
> the walls.
>
> Finally, he asks the software to make a photo of the building for his
> client.   The client says “columns are too small.”
>
> Finally, the parametric part:    The architect sees all of the columns
> “depend” on the first one (because they are all copies) and the first
> column depends on the letter “D” drawing he made.    He sees that the “D”
> is 24 inches across.  He changes the 24 to 36.  Next, the software changes
> every column to be 36 inches wide.  You can say that each of those 50
> columns “depends on a parent dimension.”
>
> Next, the client says “I like the size, but I’ve always liked those
> classical-looking fluted columns.”  So the architect changes the “D” to no
> longer have a smooth arc and makes a more complex shape and saves it.   As
> soon as that sketch is saved, every column in the project updates to the
> more complex shape.
>
> Of course, it is more complicated; the columns were not just made at some
> random height; the designer said to pull them to the ”wall height.” And
> then when he changes “wall height,” everything that depends on that
> changes: the roof moves up, the volume of concrete needed changes, and so
> on.
>
>
> It is surprising how few dimensions one uses when building with CAD.
>  Think of a house.   Where do the ceiling joists go?   You’d be place each
> one “8 feet above the floor,” because then when the client says he wants a
> 100-inch ceiling, you would have to move 300 ceiling joists.   SO, the
> smarter architect says, “The ceiling joist goes on top of the wall and
> makes direct contact with it.”   Now when the wall height changes,
> everything on top of it moves.   How long are the wall studs? Ceiling
> height minus the top and bottom rails.  You use fewer numbers than you’d
> think.
>
>
>
>
>
>
>
>
>
>
> >> from a rock.   There is no text file, only rock. Then 500 years later
> >> someone uses a laser to digitize the statue.    This is how 3D CAD
> works:
> >> you make an object, then maybe you need an STL file so you can print it;
> >> the software uses lasers or whatever to measure the object and make an
> STL
> >> file.
> >>
> >> This is entirely incorrect, this is exactly how 3D CAD does not work ...
> >> what you are describing here is nothing more than a capture of an
> object,
> >> an uneditable rendering.
> >>
> >> 3D CAD captures the design intent, a series of decisions and
> dependencies,
> >> and from those decisions and dependencies it creates the object.   A
> much
> >> better way of thinking of 3D CAD is:
> >>
> >> You are Michelangelo carving a statue of David from a rock.  You have
> >> kept a detailed notebook of sketches, instructions, notes about the the
> >> relative measurements of the statue, the angles of the arms and legs,
> the
> >> details of how the skin surfaces are smoothed from the limb joints etc,
> >> everything you need to create exactly the finished work again from
> another
> >> lump of rock, even if the orginial is lost and no one even has an image
> of
> >> what it looked like.  Essentially there is no rock, only the notebook,
> the
> >> text file.
> >>
> >> 500 years later, someone can perform the same task, but they can alter
> any
> >> of the design decisions or angles, or parameters used to smooth skin.
> >>
> >> The crucial thing to remember is the CAD file usually does not store the
> >> object at all, it stores the set of instructions (th source code if you
> >> like) to create the object when that set of  instructions is fed into a
> >> suitable tool that can interpret them (run the code) and build the
> object
> >> from scratch.
> > That sounds like you are agreeing with me.  Thank you.
> >>
> >> On Sat, 10 Oct 2026 at 04:26, maurice e heskett <[email protected]>
> >> wrote:
> >>
> >>> On 10/9/26 18:02, andy pugh wrote:
> >>>> On Fri, 9 Oct 2026 at 22:25, Chris Albertson <
> [email protected]>
> >>> wrote:
> >>>>> Next problem is the FreecAD just happens to have the worst user
> >>> interface of any 3D CAD system.  It works, but the user experience is
> >>> poorer than with other systems.
> >>>> I have used worse, but it was a while ago. And I am prepared to
> >>>> believe that there are worse out there. But that video seems to
> >>>> suggest that it's improving fast.
> >>>>
> >>>> Arguably OpenSCAD is worse, depending on how you define "user
> interface".
> >>> Debatable. I like the text src I can see and edit in real time, but
> find
> >>> the editor a bit clunky.
> >>>> But I am not necessarily disagreeing with your statement. I can't say
> >>>> I am enjoying my ideologically-based switch from Fusion to FreeCAD. I
> >>>> am not finding myself modelling for fun in quite the same way.
> >>>>
> >>>> But I _am_ confident that _my_ models remain _my_ models and will
> >>>> always work with the version of FreeCAD on _my_ computer.
> >>> The latter Exactly, Andy.
> > Cheers, Gene.
> >>>
> >>> _______________________________________________
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> >>>
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> >
> >
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