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Christian Moe <[email protected]> writes:

> [re-sending -- forgot to reply-all to the list, sorry. Sharon, please
> reply to this one]
>
> Hi, Sharon, 
>
> Sharon Kimble <[email protected]> writes:
>>>> If I have an ordered list, with checkboxes, which leads into an unordered 
>>>> list
>>>> and also with checkboxes, how can I avoid destroying the ordered list 
>>>> please
>>>> whenever a checkbox is closed?
>>>
>>> "Rohit Patnaik" <[email protected]> writes:
>>>
>>> I'm not sure what you mean by "destroying" the ordered list. I tried your
>>> example, and when I marked a checkbox in the unordered sublist as complete, 
>>> with
>>> C-c C-c, the top-level ordered list was unaffected.
> [...]
>>>  when I hit C-c C-c on one of the sublist items, I get the following:
>>>
>>> 1. [-] Ordered list item 1
>>>    - [ ] Sublist item 1
>>>    - [X] Sublist item 2
>>>    - [ ] Sublist item 3
>>> 2. [ ] Ordered list item 2
>>>
>>> In this case, the first item in the ordered list is put into the 
>>> intermediate
>>> state, as indicated by [-], and the sublist item is marked as completed 
>>> This is
>>> the designed behavior of plain lists in org mode.
>>
>> I'm sorry, I don't agree, but - I forgot to mention that the ordered lists 
>> and unordered lists all take place within a drawer!
>
> For clarity:
>
> Do you disagree with Rohit that this is what happens, or do you disagree
> that it is the expected behavior?
>
> What happens when you toggle a list checkbox inside a drawer? What did
> you expect to happen?
>
> As far as I can see, the behavior described by Rohit is what happens, as
> expected, and it makes no difference if the list is in a drawer or not.
>
> Probably best if you supply the whole drawer for context.
>
Thanks all to getting back to me.

This is the complete chapter heading of a chapter yet to be written, and I've 
just *solved the problem*! If I remove the first checkbox and also remove the 
unordered list then I can utilise a numbered list with zero problems!

Sorry for the trouble and noise caused! And thanks to all for replying.

Thanks folks
  Sharon.  
  
````
* Chapter 6
:PROPERTIES:
- - [ ] arrives at Vetera where they build yet another marching camp, and the 
second century of the XXth legion are ordered to board ships which will take 
them and the heavy equipment and non-essential supplies and to be the advance
  party arriving at or near Gesoriacum (Boulogne).

1. [ ] /Purpose of the scene/
   - [ ] *Advance the plot* — ~something new happens that changes the 
situation~ = 
   - [ ] *Develop character* — ~we learn something new about a person's 
desires, fears, or moral compass~ = 
   - [ ] *Build tension or theme* — ~the emotional or symbolic current deepens~ 
= 
   - [ ] What *needs to happen* in this scene? = 
   - [ ] How does it *move the story forward* ~(plot, character, or theme)?~ = 
   - [ ] What's the *emotional goal* — ~tension, intimacy, revelation, 
conflict?~ = 
2. [ ] /Establishing Setting and Time/
   - [ ] Use *specific sensory details* ~(sound, light, smell, temperature, 
weather) to make the world tangible~ = 
   - [ ] Let the *POV character's mood* ~colour the description~ = 
   - [ ] Where and when ~does this happen?~ = 
   - [ ] What mood or symbolism does ~the location create?~ = 
3. [ ] /Starting the Scene — Hooks and Momentum/
   - [ ] *Action hook:* ~"The glass shattered before she could answer."~ = 
   - [ ] *Dialogue hook:* ~"You don't actually believe that, do you?"~ = 
   - [ ] *Inner hook:* ~"He'd rehearsed this apology a hundred times, but the 
words still felt wrong."~ = 
   Avoid long introductions. ~Drop the reader *into* something happening:~
   - [ ] Dialogue ~("You lied to me, didn't you?")~ = 
   - [ ] Physical movement ~(He slammed the door.)~ = 
   - [ ] A surprising internal thought ~(She hadn't meant to kill him. Not 
really.)~ = 
4. [ ] /Character Interaction and Conflict/
   - [ ] *External:* ~a chase, a debate, a problem to solve~ = 
   - [ ] *Internal:* ~fear, guilt, indecision, or temptation~ = 
   - [ ] *Interpersonal:* ~power struggles, attraction, misunderstanding, 
hidden agendas~ = 
   - [ ] What they ~say (dialogue)~ = 
   - [ ] What they ~don't say (subtext)~ = 
   - [ ] How they ~behave (gestures, tone, pacing)~ = 
   - [ ] Characters = 
5. [ ] /Emotion, Subtext, and Showing vs. Telling/
   - [ ] Bring the reader close. ~Show us what it *feels like* to be there~ = 
   - [ ] Show the ~world filtered through your point-of-view character's 
emotions~ = 
   - [ ] Subtext - ~what's unsaid - gives your dialogue depth~ = 
6. [ ] /Ending the Scene - Change, Decision, or Hook/
   A scene should rarely end in stasis. Something must *shift*:
   - [ ] A *decision* ~("Fine. I'll tell him.")~ = 
   - [ ] A *revelation* ~("She realized the letter wasn't meant for her.")~ = 
   - [ ] A *setback or victory* ~("He'd won — but too easily.")~ = 
   - [ ] An *open question* = 
   - [ ] A *shift* in ~power, emotion, or understanding~ = 
   - [ ] Or a *cliffhanger* that ~pushes to the next scene~ = 
  
:END:  
````

And this is the complete yasnippet.
  
````
# -*- mode: snippet -*-
# name: scene v4
# key: 3scen
# --

1. [ ] /Purpose of the scene/
   - [ ] *Advance the plot* — ~something new happens that changes the 
situation~ = 
   - [ ] *Develop character* — ~we learn something new about a person's 
desires, fears, or moral compass~ = 
   - [ ] *Build tension or theme* — ~the emotional or symbolic current deepens~ 
= 
   - [ ] What *needs to happen* in this scene? = 
   - [ ] How does it *move the story forward* ~(plot, character, or theme)?~ = 
   - [ ] What's the *emotional goal* — ~tension, intimacy, revelation, 
conflict?~ = 
2. [ ] /Establishing Setting and Time/
   - [ ] Use *specific sensory details* ~(sound, light, smell, temperature, 
weather) to make the world tangible~ = 
   - [ ] Let the *POV character's mood* ~colour the description~ = 
   - [ ] Where and when ~does this happen?~ = 
   - [ ] What mood or symbolism does ~the location create?~ = 
3. [ ] /Starting the Scene - Hooks and Momentum/
   - [ ] *Action hook:* ~"The glass shattered before she could answer."~ = 
   - [ ] *Dialogue hook:* ~"You don't actually believe that, do you?"~ = 
   - [ ] *Inner hook:* ~"He'd rehearsed this apology a hundred times, but the 
words still felt wrong."~ = 
   Avoid long introductions. ~Drop the reader *into* something happening:~
   - [ ] Dialogue ~("You lied to me, didn't you?")~ = 
   - [ ] Physical movement ~(He slammed the door.)~ = 
   - [ ] A surprising internal thought ~(She hadn't meant to kill him. Not 
really.)~ = 
4. [ ] /Character Interaction and Conflict/
   - [ ] *External:* ~a chase, a debate, a problem to solve~ = 
   - [ ] *Internal:* ~fear, guilt, indecision, or temptation~ = 
   - [ ] *Interpersonal:* ~power struggles, attraction, misunderstanding, 
hidden agendas~ = 
   - [ ] What they ~say (dialogue)~ = 
   - [ ] What they ~don't say (subtext)~ = 
   - [ ] How they ~behave (gestures, tone, pacing)~ = 
   - [ ] Characters = 
5. [ ] /Emotion, Subtext, and Showing vs. Telling/
   - [ ] Bring the reader close. ~Show us what it *feels like* to be there~ = 
   - [ ] Show the ~world filtered through your point-of-view character's 
emotions~ = 
   - [ ] Subtext - ~what's unsaid - gives your dialogue depth~ = 
6. [ ] /Ending the Scene - Change, Decision, or Hook/
   A scene should rarely end in stasis. Something must *shift*:
   - [ ] A *decision* ~("Fine. I'll tell him.")~ = 
   - [ ] A *revelation* ~("She realized the letter wasn't meant for her.")~ = 
   - [ ] A *setback or victory* ~("He'd won — but too easily.")~ = 
   - [ ] An *open question* = 
   - [ ] A *shift* in ~power, emotion, or understanding~ = 
   - [ ] Or a *cliffhanger* that ~pushes to the next scene~ = 
````      
I've tried various permutations of the boxes in a drawer, but none of them work 
because they've nuked the order part of the list, and they convert the whole 
list to an unordered list.

- -- 
A taste of linux = http://www.sharons.org.uk
TGmeds = http://www.tgmeds.org.uk
DrugFacts = https://www.drugfacts.org.uk
So you want to write a book ... = https://sharonmk.co.uk
Debian 13.1, Fluxbox 1.3.7, emacs 31.0.50, org 9.7.34 
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