That's exactly what I'd like to know: how can I help. I can try and post some tutorials, but I'd like to know who is interested and what the development community already knows. On Apr 26, 2013 6:39 AM, "Pál Dorogi" <pal.dor...@gmail.com> wrote:
> Hi Craig, > > I agree 100% /w you, but I think you should write some tutorials and > post them in your blog, if you have any. But in my opinion that the > human beings do not like "re-learn" things and the real OOP, Design > Patterns, SOLID, TDD etc. etc. are very steep and time for a non-real > OOP/DP experienced Programmer/Developer. > Also, the learning curve is very steep for these advanced stuffs and > needs long time to get there. But, nobody would not know how good are > they until haven't learnt and used those stuffs, would they?.:) > > I did sine similar things, getting some new fresh things (TDD, > MvvM/Presentation Model Design Pattern) to programming in Vala > (( > http://ilapstech.blogspot.com/2013/04/advanced-programming-in-vala-dafs.html > ) > but you should keep in mind that this kind of new things (TDD, DP, > SOLDI, MVVM etc. etc.) are like evolution (evolution in Programming) > which needs some time to get it succeeded (or failed).:) > > On 26 April 2013 20:36, Craig <webe...@gmail.com> wrote: > > Hello everyone, > > > > I'm just leaving San Jose after having spent a week listening to a lot of > > smart people talk about, among other things, Test Driven Development > (TDD). > > I know I keep harping on this, but among the people who write the > coolest, > > best software (and other average software folks) TDD is seen as > absolutely > > critical. I can't point to anything other discipline in the software > world > > that is of comparable importance. And here's why: > > > > When we start writing software, we can manage it with a couple of > > developers, perhaps all the way up through the first release; however, > as we > > add features, our software becomes more complex. It's hard for us to > > remember what parts of our programs worked well before and what parts are > > broken. We often make changes to the underlying architecture to > facilitate a > > new feature, but we're not exactly sure if in doing so, we broke an > existing > > feature. And we'll of course do a little ad hoc manual testing to verify > > that things still work, but we're only going to really check 5-10% of the > > code that we most suspect would break. And even if we do power through, > > we're only going to ever check 60-70% of the code, and it's all a very > slow, > > unreliable process. Soon we spend all of our time fighting bugs and we > can > > never get around to any interesting work. Does this pattern sound > familiar? > > > > With TDD, you write a simple, small test for every piece of interesting > code > > you write, and every time you rebuild the project, all of your old tests > > run. If you're writing good tests, you can be assured that all of your > code > > works as you intend it to every single time you build, and if someone > merges > > in a bug, it will be caught immediately (and the test that fails will > give > > you some good information about what broke/where the bug is hiding). > > > > Of course, it takes time to write tests; however, it's still much less > time > > than you would spend debugging your code. Furthermore, when you write > tests > > before you write your production code, you are forced to design your code > > modularly just to make it testable. Among software professionals, TDD is > > seen as the fastest way to write software. I mean, Luna has been 90% > > complete for 90% of its development cycle, and this is a common pattern > in > > the software world. > > > > With all of this in mind, I'd like to know how I can help you guys start > > practicing TDD? If this hasn't persuaded you, I'd appreciate it if you > would > > respond and give your perspective so we can talk about it. I'm very > > interested in seeing you guys continue to put out great software, but I'm > > concerned that as you write more code, you're going to be creating more > for > > yourselves to maintain and the amount of time you spend writing new > software > > is going to drop off exponentially as the complexity (as complexity > produces > > bugs) increases. > > > > Please let me know if/how I can help you. > > > > Craig > > > > -- > > Mailing list: https://launchpad.net/~elementary-dev-community > > Post to : elementary-dev-community@lists.launchpad.net > > Unsubscribe : https://launchpad.net/~elementary-dev-community > > More help : https://help.launchpad.net/ListHelp > > >
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