https://bugs.freedesktop.org/show_bug.cgi?id=59322
--- Comment #4 from Stefan D?singer <stefandoesinger at gmx.at> --- Created attachment 72999 --> https://bugs.freedesktop.org/attachment.cgi?id=72999&action=edit Screenshot It looks just like a dump from /dev/random, but here you go :-) I noticed that the driver seems to reject the multisampled framebuffer during draws, clears and blits: err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ ../../../wine-git/dlls/wined3d/drawprim.c / 63 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000). fixme:d3d:context_check_fbo_status Color attachment 0: (0x186090) WINED3DFMT_B8G8R8A8_UNORM 800x600 2 samples. fixme:d3d:context_check_fbo_status Depth attachment: (0x186210) WINED3DFMT_D24_UNORM_S8_UINT 800x600 2 samples. The problem affects other applications as well, including 3DMark2000(which does not support multisampling itself) when run with GALLIUM_MSAA=2. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20130114/0fe7e16e/attachment.html>