https://bugs.freedesktop.org/show_bug.cgi?id=59322
Priority: medium Bug ID: 59322 Assignee: dri-devel at lists.freedesktop.org Summary: r300g MSAA breaks Half-Life 2 in Wine Severity: normal Classification: Unclassified OS: All Reporter: stefandoesinger at gmx.at Hardware: Other Status: NEW Version: git Component: Drivers/Gallium/r300 Product: Mesa When MSAA is enabled in Half-Life 2 running in Wine, the window only contains garbled output. Disabling multisampling in Wine or in the game settings restores proper rendering. A complication is that the game enables 2x MSAA by default if it is available. A user not knowing this fact will think that 8ed6b140 broke the game. It also makes disabling multisampling in the game settings a challenge. Hardware info: OpenGL vendor string: X.Org R300 Project OpenGL renderer string: Gallium 0.4 on ATI RV530 OpenGL version string: 2.1 Mesa 9.1-devel (git-8ed6b14) OpenGL shading language version string: 1.20 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI M56P [Radeon Mobility X1600] 01:00.0 0300: 1002:71c5 -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20130113/8b75f01c/attachment-0001.html>