W dniu 28 lipca 2010 01:01 u?ytkownik Alex Deucher
<alexdeucher at gmail.com> napisa?:
> 2010/7/27 Rafa? Mi?ecki <zajec5 at gmail.com>:
>> W dniu 27 lipca 2010 17:27 u?ytkownik Alex Deucher
>> <alexdeucher at gmail.com> napisa?:
>>> I'm an idiot. ?The sampler state needs to be there as it's not emitted
>>> subsequently; ?I was thinking it got emitted with the texture fetch
>>> constants like it does in the ddx. ?That was the issue all along.
>>> Thanks for tracking that down. ?New set of patches:
>>> http://people.freedesktop.org/~agd5f/reduce_emit/
>>
>> Following refers to patches from ? ? ? ?27-Jul-2010 08:26.
>>
>> After applying all 7 patches I get hard lockup on suspend (not even
>> resume!). I decided to apply one by one to track this down.
>>
>> Applying 0001 and 0002 doesn't cause any problem.
>>
>> After applying 0003 (on top of 0001 and 0002) I get hard lockup just
>> like in case of all patches. Attached patch shows which part of 0003
>> has to be reverted to make suspending (and resuming) work. I think
>> it's still not minimal patch (maybe reverting just part of that code
>> would be enough) but hope it's small enough to give you some idea.
>
> Sorry, the count was wrong on that packet. ?New set of patches at the
> same location:
> http://people.freedesktop.org/~agd5f/reduce_emit/
> Only 0003 had changed.

Success this time! :) Thanks for fixing this.

-- 
Rafa?

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