W dniu 27 lipca 2010 23:53 u?ytkownik Rafa? Mi?ecki <zajec5 at gmail.com> napisa?: > W dniu 27 lipca 2010 17:27 u?ytkownik Alex Deucher > <alexdeucher at gmail.com> napisa?: >> I'm an idiot. ?The sampler state needs to be there as it's not emitted >> subsequently; ?I was thinking it got emitted with the texture fetch >> constants like it does in the ddx. ?That was the issue all along. >> Thanks for tracking that down. ?New set of patches: >> http://people.freedesktop.org/~agd5f/reduce_emit/ > > Following refers to patches from ? ? ? ?27-Jul-2010 08:26. > > After applying all 7 patches I get hard lockup on suspend (not even > resume!). I decided to apply one by one to track this down. > > Applying 0001 and 0002 doesn't cause any problem. > > After applying 0003 (on top of 0001 and 0002) I get hard lockup just > like in case of all patches. Attached patch shows which part of 0003 > has to be reverted to make suspending (and resuming) work. I think > it's still not minimal patch (maybe reverting just part of that code > would be enough) but hope it's small enough to give you some idea.
P.S. Unfortunately attached patch doesn't apply on top of all 7 patches. -- Rafa?