https://bugs.freedesktop.org/show_bug.cgi?id=97879
--- Comment #41 from Marek Olšák <maraeo at gmail.com> --- Yeah, the stalls are pretty small with apitrace. I've just pushed patches that should improve compile times for the GLSL compiler. Before that, the GLSL compilation speed always decreased with a high memory allocation count in the process. That may explain why apitrace is faster. -- You are receiving this mail because: You are on the CC list for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20161031/8ff0f5e2/attachment.html>